The Chromatic Chord

What This Book Is For

A Bestiary of Caeldon is for writers who need a being that is not a person: the ox in the furrow and the mule on the pass, the wolf at the fold gate and the bear at the waystation, the fungus on the cavern wall, the voice in the Veil that calls in a loved one’s voice, the statue that is still a person inside. What the series as a whole sets out to give is told in Foundations (see What This Book Is For, FND). This book gives it for the living world.

What It Gives

For every being the book tells what it looks like, where it lives, how it behaves, what it can do, how it lives and dies, what it does for and to the peoples, and what they believe about it. That is enough to put it in a story without contradicting the world: to know that a basin farmer without a share in a plough-team is poor, that a Dark Elf house holds its fungus caverns by chamber-right like water, that iron would not ward off the Rust-Hosts, or what a Veil-Walker takes as its fare.

It also gives what the peoples make of their beasts and plants and monsters: the omens, the charms, the festivals, the proverbs, and the mistakes. So are the hunts: the bounty on a wolf pelt, the pass bear the whole road turns out for, the herb fetched from a plane that kills. Those are often where a story starts.

What It Leaves Open

Where the setting names only a kind, the book holds the kind: sheep, barley, lichen, the hawks a lord flies. Breeds, varieties, and the names of particular animals are left to whoever needs them. Where the setting does not know something, the book does not pretend to: whether the deep-witnesses of the open sea are a people, a beast, or something the sea alone could make is not settled, and the entry says so.

The book carries no game rules. A being’s abilities are facts of the world, what it can do and what that costs, never numbers, and anyone who builds a game on Caeldon makes those for themselves.