The Chromatic Chord

The Briarreach

The belt of thicket and wet ravine at the forest's harder edge, home of the Thorn Elves of the Thornbound Circles, where Troll houses keep the ravine crossings. See The Forest Heartlands.

Overview

The Briarreach is a belt of broken woodland, thicket, and wet ravine at the harder edge of the old Elven forest world. It is the homeland of the Thorn Elves and of The Thornbound Circles, who hardened here out of older Wood Elf stock (c. 425,000-c. 392,000 BR) and still govern most of it.

It is the one Elven heartland that remembers Caeldon as dangerous rather than generous, and it is still dangerous. Wolves and ravine cats hunt its crossings, the dead of fallen bridges stand on the broken spans, and arrows come out of the hedges at anyone who walks in unasked. The Thorn Elves let few strangers in, and the Trolls who keep its ravine crossings make every traveller pay. A traveller here deals with both. Basin traders say a bale of Thornbound dye is worth the risk and a map of the inner ravines would be worth a life; nobody has ever sold one.

Lay of the Land

The Briarreach is a belt of broken forest along the western and south-western edge of the Elderweald, which lies east of it. To the south it faces the farm frontier of the Confluence Basins; its far west and north are unmapped.

The ground falls southwards in ravines. The deepest is cut by the Sallow, which runs south out of the belt towards the basin rivers and carries the one through-route, five or six weeks from end to end with Sevenbreak's crossing on the way. Wovenbrake lies deep in the middle, Deadweave near the southern edge, and the Waitfield on that edge itself, about six weeks from Sheafmeet. There is no centre to find; see Settlements. The whole map is set out in The Lay of the Land.

Land and Hazards

The Briarreach is not deep old-growth like the Elderweald. It is a forest that keeps breaking: windthrow, deadfall, thorn thickets that close over a path in a season, and clearings that will not stay clear. Ground drops without warning into wet ravines where streams cut soft soil and slopes slide after heavy rain.

What kills people here:

  • paths that exist one year and are gone the next, so outsiders get lost within a day's walk of the edge and starve or drown in a ravine
  • sodden ravine floors and slip-slopes that carry a whole camp down in the wet season
  • ravine cats at the water, grey wolves in the hard winters. Wild boar lie up in the thickets, and heath adders on the warm slopes
  • the false gaps of Thornbound hedges, woven with ant-thorn so that a raider who forces one walks into a swarm of thorn ants, and the purple-black bitterberry the circles use as poison bait
  • the Bridge-Dead of failed crossings, who mostly only warn, though a few draw strangers towards the weak plank
  • hidden approaches that make ambush easy and rescue slow
  • pockets of ground the Thornbound will not enter and do not explain; Waitfield traders whisper that elder things sleep there, or elder treasure: worked stone under the moss, a blade that never rusts, a cup of green-black glass.

The worst dangers that hardened the Thorn Elves are older than any living memory and have eased since. The land is still hard, but no longer as hard as its people's customs assume.

Waitfield guides give hirelings one warning before anything else: a quiet hedge is a full one. The false gaps hum just before the ants pour out, and the Troll families pile a stone at every place a ravine cat has killed, so that a careful walker can count the cairns at a ford and choose another.

Ordinary Life

Thornbound life is small and close. A settlement is a cluster of dwellings around a hidden clearing, ringed by cultivated thorn-hedge and woven deadwood, with only a few ways in that anyone outside the circle knows. Most work is tending: foraging, coppicing, small grove-gardens, hunting, and the endless labour of keeping hedges, watch-paths, and safe routes readable.

Every adult carries some share of the watch. Knowing the land well enough to notice a change in it is the basic skill of a grown Thorn Elf, and children are taught approaches and warning signs before they are taught much else. Children are kept close and named late, even by Elven standards, and outsiders rarely see them at all.

Peoples and Power

There is no Thornbound crown. Power sits in the circles: clusters of hidden clearings bound by shared watch and by one jealous right, to say who comes near. A circle is heeded for as long as it keeps its people alive, not for its size or wealth. Circles stand together when raiders or a bad winter press them, but none commands the others, and old grudges between circles run as long as Elven lives.

The Crossing-Oath Houses hold the other kind of power. They claim no forest, only crossings, and on those crossings their word holds because a house can close the ravine to anyone who defies it, or cut the ropes. The circles and the Houses have lived beside each other for a very long time and have never settled where one's say ends and the other's begins.

Settlements

The Briarreach has no capital. No circle commands another, so there is no seat to find, and the one place an outsider can count on reaching is the ground where a circle's answer is given.

  • The Waitfield. A cleared ground at the outer edge, trampled bare and ringed with the cold hearths of earlier camps.
  • Wovenbrake. A circle of four or five hidden clearings a short walk apart, each ringed with cultivated thorn-hedge and woven deadwood and joined by watch-paths only its own people can read.
  • Deadweave. A lone clearing of three or four households in heavy deadfall near the Human-facing edge, so thickly walled with woven deadwood that from outside it looks like windthrow.
  • Sevenbreak. A Crossing-Oath house on the Sallow, where the through-route crosses the ravine on a timber-and-rope crossing the house has rebuilt seven times within its memory.

The People

About 28,000 people live in the Briarreach, some twenty-four in twenty-five of them Thorn Elves in their circles. About a thousand Trolls live in the crossing houses on the ravines. Humans come to the Waitfield in the trading months and never stay.

  • Thorn Elves.
  • Trolls. Crossing families wear little: a leather kilt, and a hide over the shoulders in the wet season.

Neighbours and Borders

  • Inward, the Elderweald. The Briarreach shades into the deeper Wood Elf forest of the Rootcrown Concord with no marked line.
  • Outward, the Human frontier. On its open side the Briarreach faces settlement pushing out from the Confluence Marches.
  • Along the ravines, the crossing country. Where through-routes cut the region, the Troll-kept crossings are a border of their own, held by Troll oath and Troll strength rather than by either neighbour.

Roads, Rivers, and Trade

The Briarreach has no great road. What crosses it follows the ravines, and the main of these is the Sallow, a narrow, silt-heavy river whose cut carries the region's one reliable through-route. Its crossings are kept by Troll houses and change hands, collapse, and reopen over generations.

At the outer edge lies the Waitfield, a cleared ground where traders and envoys camp until a circle decides whether to receive them. Most trade happens there and goes no further.

  • Outward: seasoned thornwood and coppice poles, bark and resin, dyes, medicinal herbs, and now and then a Thorn Elf guide, hired at a high price by boar-hunters, herb-seekers, or a Human lord chasing an outlaw into the thickets.
  • Inward: salt, worked metal, cloth, and grain in lean years.

Passage is paid for twice. A circle decides who may enter its woods, and a Troll house decides who may cross its ravine and at what price. A traveller who has paid one has not satisfied the other, and the ones who try neither are found later in the ravines, or not at all.

Historical Memory

The Briarreach remembers the world as it was before it softened, and treats that memory as instruction. Its central argument is whether the caution is still owed. Elders hold that the old dangers are quiet, not gone. Others, especially those who trade at the Waitfield, ask what a closed forest is protecting now.

The Trolls remember differently. Their crossings descend from oaths sworn to the elder road-keepers in The Swearing of the Crossing-Charges, kept long after the road-keepers withdrew, and every scar on a crossing family's back is a fall, a flood, or a fight on that crossing since.

Belief

The Thornbound keep the older Elven grove reverence as alignment custom, the same root from which the Crownbough faith of the Ordered Bough grew, but without temple, clergy, or doctrine. Their dead are returned to the living ground of the circle itself, not in any shared or open grove.

The Trolls keep body-law, in which scars are sacred record, and swear their crossing-oaths under the title of the Mountain-Father, whose true name they do not know.

Tensions

  • Paid at the ravine, refused at the hedge. A circle has turned back a caravan that already paid the Troll house at the Sallow crossing.
  • No custom for refusal. Human settlers clearing towards the Briarreach expect the patient, negotiating answer they know from the Elderweald border.
  • Arrows at the clearing-edge. Settler woodcutters on the outward edge have been found shot through with thorn-tipped arrows.
  • A bounty in the thickets. A Confluence lord has put a price on an outlaw band that fled into the Briarreach edge after burning a mill.
  • A pocket that is safe. A young watcher has found that one of the forbidden pockets is not dangerous at all.

In the Writers’ Guide

See Also