The Medieval Era
A Medieval Atlas: The Far Side
The folds, scarps, coasts, and waters beyond the one crossing, where Halflings, Orcs, Gnomes, and the water peoples keep their own customs.
The map of the mapped world: every region where its neighbours put it, linked to its entry.
Overviews
- Regions of the Far Side 46The regions of Caeldon are the great lands where stories happen: forests older than any people, mountains hollowed into holds, river-country thick with walled towns and drowned dead, wind-scoured…
Far side
- The Leeward Folds RegionThe Windscar's opposite past a sheltering ridge: hollows, stepped terraces, orchard belts, and cistern-fed valleys, the first named homeland of the Halflings and of the Foldward Commons.
Sites: The Measure Cistern, The Counted Lee, The Quiet Orchard
- The Tidelace Coasts RegionThe broken far-side coast of inlets, island chains, tidal straits, cliff harbours, and fog belts, where nobody enters the sea without reading it first, and some hamlets keep a wrecker's lamp; the…
Sites: The Sounding Gate, The Answering Sound, The Drowned Choir
Settlements: Fathomstair, Truesound, Lastlight, Saltrack
- The Soundchain Roads RegionThe chain of roadsteads, lee sounds, transfer quays, and pilot stations along the Tidelace's Windscar-facing edge, where escorted Orc parties are met, counted, and answered by Gnome station crews.
Sites: The Turnwater Quays
Settlements: Gullhead, The Patience, Shoulderlee, Ninebeacon
- The Tidebound Reaches RegionThe far-side water-world that binds sea and river into one: current roads, reef and kelp settlements, estuaries, and upriver spawning approaches; the homeland of the Thaluren.
Sites: The First Nesting Confluence, The Second Channel, The Gravelbraid Nurseries, The Split Reed Mouth
Settlements: Turningshoal, Brightshallow, Shadepool, Mosspool
- The Windscar Expanse RegionThe far side's exposed heart: dry uplands, escarpments, and interior basins, homeland of the Orcs, divided between the anchored Rimward Basins and the exposed High Scars.
Sites: The Unsung Field
- The Rimward Basins RegionThe anchored half of the Windscar: closed basins whose rims carry the strongholds, defended wells, and rock-cut cisterns that let Orc life stay in one place.
Sites: The Oath Cistern, The Hanging Vale
Settlements: Deepdraw, Saltcut, Shortgreen, The Lastwater Wells
- The High Scars RegionThe travelling half of the Windscar: wind-broken shelves and storm-cut passes held by moving escorts, where a road is a line of knowledge, not a built surface.
- The Unrun Sea RegionThe open ocean seaward of every known far-side water, past the Far Set, the outer isles of the Tidelace, and the fog banks off the Soundchain Roads.
Most Named in This Part
- Gnomes PeopleThe far-side people of fine craft and exact measure, who read an unstable coast truly and make others keep to the reading; their country is the Tidelace Coasts and their civilization the Gaugeward…
- Thaluren PeopleAn ancient oceanic people of the Tidebound Reaches, no branch of the Elves despite the misnomer "sea-elves"; they live at sea but are born upriver, and the return to spawn shapes all their custom and…
- Orcs PeopleThe far-side people of harsh-land endurance, escorted roads, and sworn passage, neither twisted Humans nor mere raiders; their homeland is the Windscar Expanse and their civilization the Windscar…
- Kavari PeopleA resident freshwater people of the far side's tributary braids, gravel runs, and deep pools, neither Thaluren nor a river branch of the Reedfolk; their civilization is the Bankright Circles.
- Halflings PeopleThe far-side people of sheltered measure, who live where plenty has to be kept rather than taken; their first homeland is the Leeward Folds and their civilization the Foldward Commons.
- Humans PeopleThe young, fast people of the cradle-web's basins and headwaters, of the balanced adaptive field, who emerged c. 300,000-c. 220,000 BR; what marks them is pace, and they form regional peoples rather…
- The High Scars RegionThe travelling half of the Windscar: wind-broken shelves and storm-cut passes held by moving escorts, where a road is a line of knowledge, not a built surface.
- Ogres PeopleA load-bearing people, living where settled worlds need heavy work but will not let the workers belong; their custom is hearth-weight and their civilization the Hearth-Weight Compacts.
- The Rimward Basins RegionThe anchored half of the Windscar: closed basins whose rims carry the strongholds, defended wells, and rock-cut cisterns that let Orc life stay in one place.
- Trolls PeopleA people of wounded frontiers, whose bodies carry Failed Mending, found where land and works refuse to heal and holding the crossings no one else will keep; their civilization is the Crossing-Oath…
- Maris of the Tides ResonantThe sea god of the Tidelace Coasts, a Resonant of Aqua born in the Decade of Storms from the prayers of coastal Humans and Gnome harbour towns; her Festival of the Tides brings whole harbours down to…
- The Counted Lee SiteThe tally hall, transfer pier, and staging ground on the shore below the Folds, between fold and harbour, where Halfling loads are counted, Gnome approach windows named, and lost time fought over…
- The Unrun Sea RegionThe open ocean seaward of every known far-side water, past the Far Set, the outer isles of the Tidelace, and the fog banks off the Soundchain Roads.
- The Soundchain Roads RegionThe chain of roadsteads, lee sounds, transfer quays, and pilot stations along the Tidelace's Windscar-facing edge, where escorted Orc parties are met, counted, and answered by Gnome station crews.
- The Lastwater Wells SettlementThe chain of defended wells on the outermost spurs of the Rimward Basins, the last water any Pact custodian answers for and the first that Glassbelt crossers reach, often in poor shape.
- Rakhal the Storm-Caller ResonantThe Orc god of the scouring wind of the Windscar, a Resonant of Zephyr who breaks what has gone stale; his following is growing, and he grows more volatile with it.
Terms
The autumn count · The Bare Shoulder · Beacon wardens · Burden and Bonded Labour · The Decade of Storms · The Dry Folds · The dry-season gathering · Edgefold Halflings · The Far Set · The Festival of the Tides · The First Gale · The Gullstair · High-Scar Orcs · The Kelpshade · The Lacework · The Lantern Reaches · The Last Mark · The Lee Road · The Lee Wall · The Long Grey · The Long Tally · The Market Round · The mixed circle · The Naming Reach · Nursery custodians · The Open Bench · Open-Steppe Orcs · The Reading Steps · Reserve-right · Roads and Crossings · The Saltline Shelf · Sanctuary Custodians · The Shearline · The Sworn Ledge · Tide halls · Treaty-right · The Turnwater Roll · Water and Who Keeps It · The Whetgap · Who Counts and Who Records