Foundations
The Laws of Magic
What magic is in Caeldon, what it draws on and what it costs, and the schools that teach it.
Overviews
- Magical Schools 25An overview of the major magical schools: the ten core schools based on the Harmonics, alongside the compound disciplines.
- Spells 684
- Principles of Magic 10How magic works: magical energy, lifeforce, Prime energy classes, costs, casting, and magical schools.
Most Named in This Part
- Aqua Prime PrimeThe Prime of water, flow, adaptation, and life, the force that takes the shape of any vessel it is poured into; its Harmonic is the Surging Deep.
- Terra Prime PrimeThe Prime of earth, structure, and permanence, the framework on which every other force builds and the first of the ten to wake; its Harmonic is the Iron Backbone.
- Verba Prime PrimeThe Prime of language, order, and meaning, the force that turns noise into speech and sensation into a world of named things; its Harmonic is the Binding Song.
- Imago Prime PrimeThe Prime of identity and potential, the pull of every self towards the self it could become; its Harmonic is the Dreaming Veil.
- Memoria Prime PrimeThe Prime of memory, history, and narrative, the principle that the past does not vanish; its Harmonic is the Eternal Record.
- Lux Prime PrimeThe Prime of light and possibility, the principle of revelation that makes the hidden visible; its Harmonic is the Shifting Path.
- Umbra Prime PrimeThe Prime of shadow and the trace, the principle of what remains; its Harmonic is the Whispering Trace.
- Aion Prime PrimeThe Prime of time, not as a clock counts it but as the river of becoming; its Harmonic is the Frozen Moment.
- Ignis Prime PrimeThe Prime of fire, energy, and transformation, the spark that turns ore to steel and potential into reality; its Harmonic is the Crucible.
- Sacrificial Magic School of magicThe compound school of Aqua with Imago, Verba, and Ignis, built around exchange under pressure.
- Zephyr Prime PrimeThe Prime of air and motion, the last of the ten to wake; its Harmonic is the Unbound Gale.
- Necromancy School of magicThe compound school of Umbra with Memoria and Aion, from the claim that death changes a being but does not erase all its structure at once.
- The Frozen Moment HarmonicThe Harmonic of Aion, reinforced by Terra and Memoria: time, stasis, and permanence, the anchor that holds moments long enough for history and consequence to exist.
- Sanctified Magic School of magicThe compound school of Lux with Verba, Aqua, and Terra, which treats magic as covenant made practical.
- Blood Magic School of magicThe compound school of Aqua with Imago and Aion, feared because it treats lineage and vitality as usable structures.
- Dominion Magic School of magicThe compound school of Verba with Imago and Lux, on the brutal premise that language, image, and pressure can define behaviour.
Terms
Age · Arrival · Coalwake · Compound schools · Divine magic · Harmonic schools · Healing-Shift · Ley lines · Liturgy · Magical mutation · Miracle · Mythic traits · The Nine Hammer Forges · Oath-Inscription · Span · Sparktouch · Spellcraft · Stonelocking · Stored charge · Storm-Forge · The Tidelore Hospice of Maris · Traditional magic · Vital reserves