The Medieval Era
Caeldon in the Medieval Era
The world around 1,350 CR: its two halves, the one crossing between them, how people live through a year, and how they move.
Most Named in This Part
- Humans PeopleThe young, fast people of the cradle-web's basins and headwaters, of the balanced adaptive field, who emerged c. 300,000-c. 220,000 BR; what marks them is pace, and they form regional peoples rather…
- Trolls PeopleA people of wounded frontiers, whose bodies carry Failed Mending, found where land and works refuse to heal and holding the crossings no one else will keep; their civilization is the Crossing-Oath…
- Gnomes PeopleThe far-side people of fine craft and exact measure, who read an unstable coast truly and make others keep to the reading; their country is the Tidelace Coasts and their civilization the Gaugeward…
- Orcs PeopleThe far-side people of harsh-land endurance, escorted roads, and sworn passage, neither twisted Humans nor mere raiders; their homeland is the Windscar Expanse and their civilization the Windscar…
- Dwarves PeopleOne of the oldest peoples of Caeldon, a dense and durable people stabilized under the Ironspine from an inheritance marked by the Iron Backbone; their branches are the Ironspine and Stonewake Dwarves.
- The Broken Marches RegionA ruin-belt of failed works and broken roads beyond the March Wall where nobody rules, the main home of the Goblins and of the salvagers, fugitives, and outlaws who live in the works of vanished…
- Thaluren PeopleAn ancient oceanic people of the Tidebound Reaches, no branch of the Elves despite the misnomer "sea-elves"; they live at sea but are born upriver, and the return to spawn shapes all their custom and…
- Elves PeopleOne of the oldest peoples of Caeldon, stabilized in the Elderweald from an inheritance marked by the Verdant Expanse that shows in presence more than in anatomy; their branches are the Wood, Thorn…
- The High Scars RegionThe travelling half of the Windscar: wind-broken shelves and storm-cut passes held by moving escorts, where a road is a line of knowledge, not a built surface.
- The Ironspine RegionThe long mountain belt beside the forest and the oldest Dwarven homeland, its holds cut into the mountain faces and its mines and underways running down into the rock.
- Ogres PeopleA load-bearing people, living where settled worlds need heavy work but will not let the workers belong; their custom is hearth-weight and their civilization the Hearth-Weight Compacts.
- The Headwater Marches RegionThe foothill country between the Human farmland and the Dwarven mountains, the oldest shared country of Humans and Dwarves, living by the escorted exchange roads to the hold gates.
- Goblins PeopleA ruin-adapted people, not a malicious one, who live well in abandoned works, failed towns, and road shadows and know every gap and culvert in them; their strongest country is the Broken Marches and…
- The Rimward Basins RegionThe anchored half of the Windscar: closed basins whose rims carry the strongholds, defended wells, and rock-cut cisterns that let Orc life stay in one place.
- Kavari PeopleA resident freshwater people of the far side's tributary braids, gravel runs, and deep pools, neither Thaluren nor a river branch of the Reedfolk; their civilization is the Bankright Circles.
- The Briarreach RegionThe belt of thicket and wet ravine at the forest's harder edge, home of the Thorn Elves of the Thornbound Circles, where Troll houses keep the ravine crossings.
Terms
Cistern halls · The far side · The Festival of the First Stone · The Festival of the Turn · Gathering-markets · Hearth-weight · The Homeward Set · Oath-days · Passward shelters · The Reciting of the Names · Record-day · The Rimewrights · The Runs That Arrived · The Shorn · The Starving Winter