Maris of the Tides
Also: Maris
The sea god of the Tidelace Coasts, a Resonant of Aqua born in the Decade of Storms from the prayers of coastal Humans and Gnome harbour towns; her Festival of the Tides brings whole harbours down to the quays. See The Gods of the Medieval Era.
Origins and Birth
Maris of the Tides was born from the collective desperation of the coastal peoples of The Tidelace Coasts during the Decade of Storms, a stretch of storms that Tidelace memory keeps without a firm date.
For ten years, the sea was a killer. Unpredictable gales sank boats, surges swallowed harbours, and the fish vanished. The coastal Humans of the far shore and the Gnome harbour towns of the Gaugeward Leagues did not pray for the sea to stop, for they knew they would starve without it; they prayed for calm and guidance. They begged for a "mother" who could soothe the waves, a "guide" who could lead them through the tempest, and a "healer" who could mend the wounds of the drowned.
Appearance and Presence
Maris appears as a figure of fluid beauty, her form shifting subtly to match the mood of the sea.
- Visuals: She is a tall, elegant woman with skin that shimmers with a pearlescent sheen, like the inside of an oyster.
- The Atmosphere: In places where she moves, the air becomes thick with humidity and the scent of salt.
- The Voice: Her voice sounds like the roar of a distant storm mixed with the gentle lapping of a tide.
Powers and Abilities
Maris does not just control water; she channels the life force of the ocean.
- The Calm: She can instantly still a raging storm or calm a panicked crowd.
- The Surge: She can summon a tidal wave or a flash flood to destroy an invading fleet or a corrupt harbour.
- The Healing Spring: She can create a pool of water that cures diseases and knits flesh.
- The Safe Passage: She can guide ships through dangerous currents, fog, or reefs.
Current Status: The Guardian
Maris is active and strong, but her power is tied to the health of the coast.
- The Balance: Two harbour towns are at blood-feud over fishing grounds, each praying to her for the other's ruin, their boats ramming each other's nets at sea; she is trying to calm the quarrel before it becomes a burning of harbours that would break the "flow" of the coast.
- The Threat: A fouling carried down by rivers from inland is poisoning the waters that feed the shore.
- The Dilemma: If she purifies the water too quickly, she might kill the marine life that has adapted to the change.
Relationships with Other Entities
- With Aqua Prime: Maris is a harmonious expression of Aqua's flow.
- With Serovan the River-King (Aqua): Maris holds the salt, Serovan the fresh.
- With Quennet the Clockmaker (Aion): Shrine-neighbours along the same harbours; see his page.
Legacy and Echoes
Maris is a living legend on the Tidelace Coasts.
- The Festival of the Tides: A yearly festival where the people offer flowers, shells, and stories to the sea.
- The Passage Story: In Gaugeward harbours, a pilot's account of a safe passage through fog, a hard approach, or a fight with sea-raiders is spoken aloud at her shrine on return, paying her price of story.
- The Legend of the "Drowned Bride": A folk tale tells of a bride who was swept away by a storm.
- The Sacred Springs: Several natural springs along the coast are said to be Maris's tears.
- The Wreckers' Beds: Wreckers who light false beacons on her headlands are said to drown in their beds, found at dawn with salt water in their mouths and dry blankets round them.
- The Sea-Raiders' Wave: The oldest passage story tells of a raider fleet that came on the coast in the last year of the Decade of Storms, and of the single wave that rose in a flat calm and took the raiders' ships and no other.
In the Writers’ Guide
- The Ten Primes FoundationsAqua
- Stewards and Resonants Foundations
- The Schools of Magic FoundationsSurging Magic
- Humans FoundationsThe Far Coast
- The Folds, the Scarps, and the Shore FoundationsGnomes: The Exact Coast
- Peoples of the Water FoundationsThe Thaluren: The Long Return
- A World in Two Halves The Medieval EraThe Far Side
- A Year in the Medieval Era The Medieval EraThe Far-Side Year
- Roads, Rivers, and Crossings The Medieval EraTolls, Tallies, and Guarantees
- The Gods of the Medieval Era The Medieval EraGods of Aqua, Tensions
- Faith in Practice The Medieval EraThe Sworn Accord
- Magic in Ordinary Life The Medieval EraThe Trades and the Threshold
- Common Ills, Poisons, and Plagues The Medieval EraWho Nurses the Sick
- The Tidelace and the Soundchain Roads The Medieval EraThe Tidelace Coasts, The Sounding Gate, The Soundchain Roads, The Answering Sound and 2 more
- The Tidebound Reaches and the Unrun Sea The Medieval EraSea, Mouth, and River, The Unrun Sea
- Fish A Bestiary of CaeldonLore and Belief
- Fog Serpents A Bestiary of CaeldonLore and Belief
- Seabirds A Bestiary of CaeldonLore and Belief
- Shellfish A Bestiary of CaeldonAppearance
- Shipworms A Bestiary of CaeldonLore and Belief
- Kelp A Bestiary of CaeldonLore and Belief
- Wildflowers A Bestiary of CaeldonLore and Belief
- Grey Crews A Bestiary of CaeldonLore and Belief
- Glossary Foundations