The Chromatic Chord

Abrel the Changeling

Also: Abrel, the Changeling

The god of people who belong to two peoples at once, a Resonant of Imago risen in the Headwater foothills; frontier Dwarves call the god Durrask and the Goblins of the mixed crossings Ziv, and young people of mixed households burn masks for Abrel. See The Gods of the Medieval Era.

Origins and Birth

Abrel the Changeling was born from the collective confusion and longing of people who belong to more than one people at once.

In The Headwater Marches, Human and Dwarven communities live close enough that children are fostered across the line, young people work for households not their own, and whole families answer to two standards of maturity and worth. A foster child is a pledge of trust and a hostage against betrayal at once, and many walk the escort roads past pass bears and raiders with a spear in hand before either people will call them grown. The frontier remembers what that costs. In The Headwater Fosterage Feud (c. 24,000-c. 23,000 BR), a Human foster child already trusted by a Dwarven-linked community was still denied full oath-right, and both sides believed they were acting rightly. Were such people Human or hold-kin? Workers, or members? Children, or adults?

Appearance and Presence

Abrel has no fixed form. Their appearance is a projection of the observer's ideal self.

  • Visuals:
  • The Atmosphere: Around them, the air feels electric with possibility.
  • The Voice: Their voice sounds like many voices speaking in unison, in more than one tongue, a chorus of whispers that change pitch and accent depending on who is listening.

Powers and Abilities

Abrel does not force change; they reveal potential. They do not give answers; they ask the right questions.

  • The True Face: They can reveal a person's true potential or hidden talent, often shocking them into action.
  • The Mask: They can grant a follower the ability to adopt a new persona, passing as one of another people or taking on the traits of another.
  • The Metamorphosis: They can accelerate a person's personal growth, helping them overcome a fear, master a skill, or heal a trauma in days rather than years.
  • The Unfinished: They can grant a person the ability to remain fluid, to belong to two peoples or change their path without being torn by it.

Current Status: The Settling Thresholds

Abrel is active, but their form is unstable and slowly hardening.

  • The Flux: The Headwater world still produces people between peoples in every generation: foster children, hold apprentices, mixed households, war-captives raised by the other side after a raid on the passes, and the rare Human-Elf child.
  • The Instability: Frontier custom keeps turning the in-between into fixed steps.
  • The Mixed Crossings: Their fuel now runs strongest where no such custom has settled, at mixed crossings like The Greyford Reach, where people who carry a place's work are still asking what that work should earn them, and the holders of the crossing answer as little as they can.
  • The Dilemma: Abrel is torn between helping people find their place and hurting them by forcing them to face what belonging twice costs.

Relationships with Other Entities

Legacy and Echoes

Abrel is a living presence across the Headwater frontier.

  • The Burning of Masks: A frontier custom in some mixed households, where young people wear masks for the selves they were told to be and then burn them.
  • The Legend of the "Lost Self": A folk tale tells of a fosterling who belonged to two households and was claimed fully by neither.
  • The Fosterling in the Stockade: Headwater fireside tellers still speak of a fosterling who wore Abrel's mask into a raiders' camp as one of their own, sat at their fire for three nights, and opened the stockade gate at dawn.
  • The Shifting Mirrors: In some old frontier shrines, there are mirrors that show the viewer a different face every time they look.
  • The Pass-Guides' Masks: The guides who take travellers over the raided passes carry a plain wooden mask in their packs, and wear it when a band of raiders stops them; a guide who comes home from such a meeting with all his charges says only that "the other face" talked them through.
  • The Defaced Shrines: Downriver oath-house zealots who hold Abrel too unsettled to enter have more than once crossed into the Headwater to break the god's shrines, and the frontier answers in kind: a Headwater feud song names every downriver chapel that burned in return.

In the Writers’ Guide

See Also