Varn the Shadow-Stalker
Also: Varn, the Shadow-Stalker
The god of the hidden in the Broken Marches, a Resonant of Umbra born of everyone who has had to live unseen in the ruin-belts; many fugitive Wrought prayed to him. See The Gods of the Medieval Era.
Origins and Birth
Varn the Shadow-Stalker was born from the collective fear and desperation of those who hide in The Broken Marches.
The Marches are a ruin-belt of failed works and broken roads, and their culverts, service tunnels, root cellars, and ruined storeworks have always sheltered people that settled power wanted found. Goblins without a warrant, whose holdings were declared waste-ground and who could be driven out whenever a lord wanted a ruin cleared, learned there to live unseen. Later, fugitive Wrought came, escaping the Unmakers who would destroy or "correct" them, and the owners who still called them property. With them came debtors, deserters, and anyone else power was hunting.
They did not pray for a hero to lead them into battle; they prayed for invisibility. They begged for "shadows that hide us," for "a guardian who strikes from the dark," and for "a path that no hunter can follow." They needed a god who understood that survival sometimes meant becoming part of the night.
Appearance and Presence
Varn appears as a figure of fluid, predatory grace, blending seamlessly into the darkness.
- Visuals: He is a lithe, athletic figure whose form seems to be made of living shadow, constantly shifting and rippling like smoke.
- The Atmosphere: Where he passes, the sounds of the road and the ruin fade into a hush.
- The Voice: His voice sounds like dry leaves skittering over stone or the whisper of wind through a broken wall.
Powers and Abilities
Varn does not fight in the open; he controls the ground. He does not reveal; he conceals.
- The Step-Through: He can step into one shadow and out of another at once, slipping past walls and gates to come up behind whoever hunts him.
- The Night-Vision: He can see perfectly in total darkness and detect hidden enemies, traps, or magical wards.
- The Shadow-Strike: He can manifest a weapon of pure shadow (a dagger, a spear, a whip) that strikes from the darkness, bypassing physical armour.
- The Cloak of Shadows: He can wrap a living being in a layer of shadow, making them invisible, silent, and undetectable to those who would do them harm.
Current Status: The Hunter in the Marches
Varn is active and powerful, but he is constantly engaged.
- The Threat: The hunts never fully stop.
- The Dilemma: Varn is torn between protecting the hidden and hunting the hunters.
- The Burden: Varn feels the fear and pain of everyone he hides.
Relationships with Other Entities
- With Umbra Prime: Varn is a protective expression of Umbra's nature, embodying the "space between" and the "trace" aspects of the Prime.
- With Ennor the Grave-Watcher (Umbra): Close allies.
- With Ostrin the Lantern-Bearer (Lux): Natural rivals, though their worshippers rarely meet.
- With Corrow the Gale-Runner (Zephyr): Uneasy allies.
- With Tavi the Bard of the Broken (Verba): Natural partners.
- With The Echo-Mother (Faded Umbra): Kin in concealment, different in method; see her page.
Legacy and Echoes
Varn is a living legend in the Broken Marches.
- The Hidden Lights: Those who have been hidden leave small lamps in the ruins, shuttered so no hunter can see them, to honour the Stalker.
- The Legend of the "Ghost of the Marches": The story goes that a bounty-taker went into the tunnels after the hidden.
- Losing the Hounds: Fugitives pray to Varn to lose the hounds behind them, and hunters swear they have watched a pack run full cry to a culvert mouth and stop dead, whining, at a scent that ended in the air.
- The Oath-Chest Thieves: The thieves who rob the oath-chests of the corridor's oath-houses pray to Varn before a job and leave a shuttered lamp in the ruins after it.
- The Shadow-Tracks: In the deepest culverts and service tunnels of the Marches, there are paths that seem to lead nowhere.
In the Writers’ Guide
- The Bridge Peoples FoundationsGoblins: Value in What Is Left, The Wrought: Made People
- A World in Two Halves The Medieval EraThe Cradle-Web
- The Gods of the Medieval Era The Medieval EraGods of Umbra
- Faith in Practice The Medieval EraThe Local Cults, At the Graveside
- The Basins and the Marches The Medieval EraThe Broken Marches, The Greyford Reach
- Dogs and Hounds A Bestiary of CaeldonLore and Belief
- Glossary Foundations