The Chromatic Chord

The Tidebound Reaches

The far-side water-world that binds sea and river into one: current roads, reef and kelp settlements, estuaries, and upriver spawning approaches; the homeland of the Thaluren. See The Tidebound Reaches and the Unrun Sea.

Overview

The Tidebound Reaches are the first named homeland of the Thaluren, a broad ocean-to-river macro-region on the far side of Caeldon, well outside the cradle-web. They are not simply a coast, a reef belt, or an underwater kingdom. Open-sea current roads, kelp forests, reef settlements, island margins, estuary mouths, and the rivers the runs climb to spawn are bound here into one water-world, because Thaluren life belongs to the sea but every Thaluren generation must be born in fresh water. It is a perilous road: sharks wait at the mouths for the young, pike-jawed hunters raid the spawning beds, and on the farthest currents something vast breaks the runs that go too far.

Lay of the Land

The Reaches hold the far side's north-eastern corner. Seaward, to the north and north-east, the current roads run out over open water towards the Far Set and the Unrun Sea, and the shoals and the Kelpshade lie inside them. To the west the estuaries meet the coast of the Tidelace, the Split Reed Mouth among them. The rivers come north out of uplands to the south and south-east, where the Kavari live along the middle and upper courses, and nothing is mapped beyond their banks.

Turningshoal lies on the inner edge of the Kelpshade, a week or so out from the Split Reed Mouth, with Brightshallow at an island edge nearby. A run's ascent from the Kelpshade to the Gravelbraid Nurseries and Shadepool takes two months or more. The whole map is in The Lay of the Land.

Land and Hazards

The Reaches are known by journeys, seasons, and the waters a run may cross rather than by fixed borders. Some of their waters are fully marine, others tidal, brackish, seasonal, or fresh, and a Thaluren life passes through all of them.

Seaward lie the current roads: long, steady flows across open water that carry whole settlements' worth of travellers with little effort when they run true. Inside them are the shoal worlds, where reefs break the swell and kelp grows tall enough to shadow the water beneath. The broadest of these forests, the Kelpshade, is where returning runs rest and gather before they turn for the estuaries, and where the young who come back down from the rivers first learn the sea. Island margins give quieter gathering water at their edges. Then come the mouths: estuaries where salt and fresh mix, reed-shelves line the shallows, and the channel shifts with every tide. Beyond the mouths, the rivers climb towards the spawning grounds of the lower and middle courses, with a few rarer sanctified reaches farther inland.

  • Blight. The oldest fear in the Reaches.
  • Low and wrong water. A dry season, a silted channel, or a warm, sluggish run can make a river impassable to ascent or fatal to a clutch.
  • Storms and broken currents. A current road that fails or shifts in a storm season can scatter a run across open water, and a scattered run is hunted. Blackfin pods follow the runs on the outer roads.
  • Hunters at the mouths. Grey run-followers gather off the estuaries when the young come down from the rivers, and escorts guard the mouths with spears for the whole down-run.
  • The deep. Beyond the outermost routes lies open sea the Thaluren do not claim.
  • Being in someone else's water. Upriver, the hazard is the neighbours as much as the water.

Ordinary Life

Sea life is the ordinary life of the Reaches. Thaluren settlements sit in reef shelter and kelp-shadowed water: submerged or half-sheltered dwellings gathered where the current is gentle and food is close. People fish, gather shellfish, tend the shoals, and travel the current roads to visit kin, settle quarrels, or come to an assembly at an island-edge gathering place. A Thaluren belongs to a parent-line, a clutch, a hatch-water, and a run, and a stranger is placed by asking which run they came up with and which water they hatched in before anyone asks about their household.

Where the two peoples meet, it is usually over a marker. Kavari custodians mark nursery-water and forbidden channels; Thaluren escorts bring warning and keep inside the marks; quarrels go to a circle at the water's edge, where whoever holds the water usually has the last word, and now and then to spears, and a feud between a pool and a run-line can outlast both their elders.

Peoples and Power

No single centre rules the Reaches. Power is held by those who keep each part of the return, and each keeps a jealous eye on the others.

  • The Returning Concord. Its offices are also the sacred offices of the Thaluren faith, and are obeyed as such.
  • The two civilizations. The Blightward Keepers hold the closed and damaged waters, keep the blight out, and remember the names of failed clutches. The Open-Run Concords hold the other channels and lesser sanctuaries, and the seasonal gathering that turns a desperate passage into an accepted one.
  • The Kavari. The Bankright Circles hold the dwelling-waters upriver through bank councils, pool-kin circles, nursery custodians, and seasonal gatherings.
  • Gnome sounders. At the mouths and in some disputed river reaches, Gnome sounders of The Gaugeward Leagues measure depth, timing, and channel.

The Thaluren of the Reaches still sort themselves by older run-lines as well: Tidebound lines that keep the inherited runs, Blightward and Open-Run lines that took their names from the closure, and Outer-Route lines whose runs come in from the farthest current roads. Kavari lifeways such as Bankright, Gravelbraid, Pool-Kin, and Coldrun are rooted in their own waters in the same way.

The quarrels run in old grooves. Blightward custodians accuse sea settlements of putting ease before sanctity. Open-Run elders accuse the Blightward custodians of a reverence that kills and resent how much a Kavari closure can decide about Thaluren lives. Bankright councils fear that every burdened return accepted this season becomes an expectation the next. A Kavari custodian and a Thaluren elder can both be entirely right about the same channel, and still come to blows over it.

Settlements

The Reaches have no capital. The largest gatherings of the Thaluren are not towns at all but runs gathering along the Kelpshade and assemblies at island-edge gathering places, and two such places together act as the centre: Turningshoal, where the runs gather and the young are counted, and Brightshallow, whose assemblies settle what the sea settlements dispute. Nothing is ruled from either. The other settlements are scattered through reef and kelp, and the Kavari villages upriver are home to people who never go to sea.

  • Turningshoal. The largest sea settlement of the Reaches, four thousand or more Thaluren in reef shelter on the inner edge of the Kelpshade, their submerged and half-sheltered dwellings gathered where the current is gentle.
  • Brightshallow. An island-edge gathering place of quiet water, with only a few keepers living there for good.
  • Shadepool. A Kavari rootbank village of a few dozen households on the middle river near the Gravelbraid Nurseries, built around a deep shaded pool with gravel runs and spring-fed side channels below it.
  • Mosspool. A single pool-kin household on a cold upper tributary above the highest spawning grounds, where no Thaluren claim reaches at all.

The People

About 140,000 people live in the Reaches. Some seven in ten are Thaluren, nearly all in the sea settlements; Turningshoal is the largest. About three in ten are Kavari, in the rootbank villages and pool-kin households upriver. A few Gnome sounders keep the mouths.

  • Thaluren. In the water a Thaluren wears little: a cord harness or belt for knife and net, and shell and bone tokens of run-line and hatch water.
  • Kavari. Kavari wear little in the river.

Neighbours and Borders

The Reaches end where a water stops being part of the return.

  • Seaward: the outer routes and the deep. The farthest current roads are travelled by Outer-Route runs and marked by nothing but memory.
  • Coastward: the Tidelace estuaries. Where the Reaches meet Gnome coast, the line runs through the water rather than along a shore.
  • Upriver: Kavari dwelling-water. The rivers are shared, and the border between return-water and dwelling-water runs channel by channel. The Gravel Oath Accord (c. 153,000-c. 148,000 BR) drew it at The Gravelbraid Nurseries: a channel may be both peoples' water, but passage through it needs both peoples' leave first.
  • Within: the closed water. The Reaches carry a border inside themselves.
  • Landward. Thaluren claims stop at the water's edge. What lies on the banks beyond the Kavari villages is not Thaluren business, and the Reaches have no land border worth naming.

Roads, Rivers, and Trade

The Reaches' roads are currents and rivers, and almost nothing on them is cargo. What moves is people, clutches, warnings, and memory.

  • The Homeward Set. The great current road of the Reaches runs from the outer shoals towards the estuaries and carries most runs home in return season.
  • The outer routes. Longer, lonelier currents bring Outer-Route runs in from the far edge of the known sea. They arrive last and least predictably.
  • The mouths. At the Split Reed Mouth and lesser mixed estuaries, Thaluren and Gnomes meet at reed-shelves, tide stones, and channel posts.
  • The ascent channels. Above the mouths, escorts and Sanctuary Custodians keep the known channels to the spawning grounds.
  • The braids and holding pools. Where redirected runs must pass near Kavari nurseries, cold holding pools keep displaced clutches alive while the circles on the bank decide what the water can bear.
  • The down-run. The young come back to the sea by the same rivers, without ceremony and through the run-followers' teeth, and are counted when they reach the Kelpshade.

Trade is slight. Gifts pass at the bank circles and the mouths, and Gnome coastal traffic uses the estuaries for its own purposes, but no one comes to the Reaches to buy. What they come for, now and then, is what the drowned hold: Gnome divers whisper of old Thaluren reef-halls on the outer shoals, abandoned when a current road failed, where shell-work and pearl, the treasure of whole run-lines, were left with the dead. The Thaluren call such diving grave-robbing and its divers thieves, and have drowned divers for it; the Gnome crews who still go take a lookout for every diver and go only in the season when the escorts are upriver.

Historical Memory

The Reaches remember one wound and the customs that grew around it. Long before outsiders came, sea-to-river return was already custom, and the Returning Concord grew from that custom as the keepers of the runs and the sanctuaries tightened their hold on it. Upriver, the Kavari were drawing their own bank councils together into the Bankright Circles in The Consolidation of the Bankright Circles (c. 190,000-c. 160,000 BR), without reference to anyone's return.

The Reaches sit squarely on the Water and Who Keeps It thread of The Threads of Caeldon History: who may decide about living water. They answer the question of Who Counts and Who Records in their own way too, without archives, through elders who remember who returned rightly and when. Blightward families keep sanctity-memory of who guarded the clutches and who kept the waters clean. Open-Run families keep survival-memory of who named danger honestly and who let the run move. Kavari households keep their own count of every burdened return that crossed their water and whether its debt was paid.

Belief

Thaluren belief is The Way of Return, the only organized religion on Caeldon with no god at its centre. Its pilgrimage is the run, its holy places are the return-waters, and its keepers are the Concord's own offices. The Reaches remember why. When blight entered the First Nesting Confluence, the Thaluren prayed to Ulaun the Stilled Hour for stillness, and her stillness held their clutches in a water where nothing could hatch. She is faded now, but Blightward custodians keep the still pools where silt hangs unmoving under the same watch as the blight itself. The great whale-like watchers of ocean memory are honoured without being prayed to.

Kavari households keep small shrines to the unnamed water-powers of their own pools and nursery reaches and bury their dead along their burial reaches; no great god speaks for Kavari water, and Kavari custom prefers it so. At the Split Reed Mouth, Gnome pilots bring their own devotion to Maris of the Tides. The Thaluren respect gods in other peoples' waters, provided no one invokes one over the ascent.

Tensions

Whether the Second Channel has carried its memory-debt long enough is told at The Second Channel, the still pool that has grown beside the closed confluence at The First Nesting Confluence, and the escort granted holding-pool mercy three seasons running at The Gravelbraid Nurseries. At the mouth:

  • A closure that will not say why. At the Split Reed Mouth, Gnome pilots want to re-sound a channel the Thaluren have kept closed for an unusually long time.
  • The reef-hall divers. A Gnome diving crew has come back from the outer shoals with Thaluren shell-work that the elders of an Outer-Route line say was laid with their dead.
  • A pod that follows. A blackfin pod has learned to follow the Homeward Set to the edge of the kelp, and has taken escorts two seasons running.

Sites

In the Writers’ Guide

See Also