The Elderweald Border Pressures
The long quarrel, c. 26,000-c. 10,000 BR, of Human clearing, road-cutting, and water use against the Wood Elves' care for the living forest. See The Threads of History.
Overview
Along the margins of The Elderweald and the outer Confluence Basins, Humans and Wood Elves fought their oldest lasting border war.
Human settlers, road-cutters, and water-turners push against the Rootcrown Concord, whose wardens hold that a forest is kin and not timber. The first meetings are told in The First Confluence-Elderweald Contacts.
The Forest Edge Opens
The trouble begins when the Confluence world reaches the forest edge to stay. Villages clear new fields, cut feeder roads, and dam streams for mills, each one a little further into the trees.
There is never one front. There is a wide, ragged belt where villages, woodland paths, and roads press against one another, and where outlaws, poachers, and timber-raiders slip between the two peoples' reach. The Elderweald is not empty land waiting for an axe; it is one of the oldest living homes of the Rootcrown Concord, and every clearing cut into it is cut into someone's kin.
Axes, Fire, and Arrows
From the Human side, clearing land, turning water, and cutting roads are how a growing people feeds itself. From the Wood Elf side, the same acts are wounds: a stream turned aside, a living tree cut, a fire set in the wrong place.
This border is older and plainer than the later rivalry of pride with the Crownbough houses, told in The Crownbough Embassies. It is about land, water, and blood.
War Without End
Over the ages the border neither closes nor explodes into one great war. It breeds trades instead: Human beast-hunters paid by the village to clear wolves and boar from the forest edge, Elven guides hired by the same villages in quieter years, and bounty-takers who track timber-raiders and poachers into the trees for whichever side pays. It breeds fears too. Edge villages tell of skin-lost beasts in the deep wood, wardens who wore a wolf's shape too long in the war years and forgot the way back, and they leave meat at the edge rather than hunt them. The same edge that breeds feuds also breeds watching, borrowing, and long memory on both sides. Humans learn that a living forest can resist settlement with more than thorns. The Wood Elves learn that the Confluence world is no passing storm but a people that will keep coming.
Historical Significance
The Elderweald border is the first long war between Humans and Wood Elves on Caeldon. Beneath every later embassy and every rivalry of pride lies this older history of axes and arrows at the forest edge.
On this border, the spread of a people becomes a question of what anyone has the right to do with a living land, and the answer is still being fought over. The war's leavings still lie in the margin woods: overgrown village walls, warden barrows under the yews, and arrow-studded stumps the edge folk call the war trees. Children on both sides play warden-and-woodcutter among them, and the side that loses has to be the dead.
In the Writers’ Guide
- The Ages of Caeldon FoundationsThe Corridor Ages
- The Threads of History FoundationsElder and Young
- The Forest Heartlands The Medieval EraThe Elderweald
- How the Present Was Made The Medieval EraThe Corridor Ages, What the Present Inherits, Tensions
- Glossary Foundations