The High-Scar Escort Orders
The route side of the Windscar Pacts, hardened c. 121,000-c. 112,000 BR: route moots, cairn-line wardens, warning runners, and escort captains, who pay war-bands and bounty-takers by the head for the outlaws that raid their roads. See The Windscar.
Overview
After the first great Pact war over reserves and sworn passage, the exposed side of the Windscar Pacts hardens into the High-Scar escort orders.
Hard-tested escort captains, warning fires that are lit in time, and guides whose word holds make The High Scars a heavier Orc power inside the Pact world. They do not yet make it a separate realm.
After the War
The Rimward Passage War taught the escort bands two things: that the well-holders of the basin rim would shut the gates on them when water ran short, and that scattered bands could be beaten one at a time.
So the route moots, cairn-line wardens, warning runners, and escort captains of the exposed side begin to band together. They carry the caravans over the shelves, warn of what is coming, hold through storms, and turn parties aside when a pass is closed, and after the war they do it as one body. The Pact world stays whole.
The rest of the Windscar world now watches them closely: whether a guide leads honestly, whether a delay is called before it becomes a betrayal, and whether route custom holds without falling to the whim of whichever captain is proudest.
Warning Fires and the Dead on the Cairns
Cairn chains, wind shelters, warning ridges, and guide moots come to work as one. Storms catch parties on the open shelves, rockfall takes the passes, and hunger, thirst, and raiders take the rest. Dun dogs run down stragglers and herds, and the scar vultures circling over a pass tell the next party that someone did not get through. Escort is paid in livestock, water-right, and goods. Power goes to the captains whose warnings come in time, and a guide who leads a caravan wrong answers to its kin in blood or in herds. Raider bands work the same shelves: lone kindreds turned outlaw after the war, who know the warning lines as well as the escorts do and strike where a fire was late. Escort captains win their names by running such bands down, and the High Scars still point out the narrow cut where one escort broke a raiding band of three times its number by starting the rocks above them.
Before a Route Realm
The escort orders make no route kingdom and split the Pact world into no rival peoples. The High Scars remain Windscar first. What thickens is shared escort custom, warning lines checked against each other, and captains who meet and settle their quarrels among themselves, sometimes with words.
Still, an escort-heavy High Scars makes later route federations, harder guide claims over whole passes, rival warning lines, and open clashes with the rim's reserve-keepers far more likely. With the Rimward orders, it gives the Pact world two unequal weights instead of one.
Historical Significance
The escort orders part the Orcs of the routes from the Pact settlement that made them possible. The Orc line now runs from the harsh-land kindreds through the Pacts, the war over reserves and passage, and the basin rim's grip on its water to this hardening of the route side that balances it.
No merchant realm or caravan bureaucracy comes of it. Warning fires, cairns, the dead who stand on them, and a guide's kept word are enough to make an order in open country. Kindred children race one another to a cairn and back in honour of the runners who outran storm and dun dogs to light a fire in time, and the loser is told the dogs would have had them.
In the Writers’ Guide
- The Windscar The Medieval EraThe High Scars
- Glossary The Medieval Era