The Chromatic Chord

The Tidelace-Windscar Approaches

The far-side terms, c. 148,000-c. 138,000 BR, reached after escort-bands raided the outlying sounding houses and harbour crews burned the Orcs' boats, that told reception at the outer shore from entry to the inner harbour. See The Folds, the Scarps, and the Shore.

Overview

The Tidelace-Windscar Approaches were the first lasting meeting of Orc and Gnome, between the escort-bands of the Windscar Pacts and the harbour houses of the Gaugeward Leagues.

By now the Orcs have bled for their terms with the folds in The Leeward-Windscar Terms, and the Gnomes have drowned each other's crews in The Sounding Gate Quarrel. Now Windscar parties come down to the Tidelace Coasts again and again, and find a shore that will not let them in.

Passage Reaches a Killing Coast

There is no seaborne Orc order yet. The escort-bands come down off the dry country with sworn parties, kindred delegations, and traders, and reach the cliff-tops above a coast of shoals, fog, and straits that run like rivers at mid-tide. The Gnome harbour houses hold every safe channel, and the dangers of the coast are theirs to read and the Orcs' to die of. They can wait the Orcs out, and at first they do.

On this coast a false welcome kills as surely as a shut door: a party sent inward on a bad tide drowns. That is why the Gnomes' care weighs as much as the Orcs' anger.

The Outer Shore and the Inner Harbour

The terms that end the worst of it split arrival from entry: outer-shore reception and inner-harbour entry. Sworn Windscar parties may claim reception at named roadsteads, lee grounds, beach landings, and signal-marked transfer points. There they may be counted, warned, supplied, made to wait, given pilots, or sent on to safer ground. None of that is a way in. The harbours may still refuse inner entry where tide, weather, an uncertain channel, or a crowded harbour would make it a false kindness.

The coast, holding the channels, keeps more by this split than the escort-bands do. But the Orcs win something real: a party on the outer shore must now be answered, not left to rot on the shingle.

Terms into Habit

In time the same roadsteads, beacons, and waiting grounds grow familiar to both peoples. Escort-leaders learn to treat coming down to the coast as a slow passage through several answers rather than one shove at a gate. Harbour houses learn that a delay they cannot explain looks like contempt, and that contempt brings spears down the cliff path. The early beach camps left their dead and their haunts: drowned parties in the shoals, wrecks the wreckers stripped, and bones under the shingle that storms still uncover. The coast keeps a children's game from those years, "outer shore", in which one child keeps the harbour and the rest must wait in a ring until they are answered, and any who break the ring are drowned with a splash of water.

Historical Significance

The Approaches give the Gaugeward Leagues their first lasting dealings with outsiders as one of the two sides, not as the go-betweens whose seal they lent at The Gravel Oath Accord. They teach each people how the other's best virtue turns dangerous: passage without patience becomes forced entry, and caution without an honest answer becomes a shut door with polite manners. Both peoples carry the war of the beaches into the treasure tales of the coast: Orc spears and harbour silver lie together in the wrecks of the inner channels, and salvage divers of both peoples have killed each other over a single hull.

The trouble gathers at The Answering Sound, where waiting parties, pilots, and storm-driven arrivals crowd into one lee, and where the first great Orc-Gnome clash breaks out in The Answering Sound Crisis. The Sounding Gate, scarred by its own feud, becomes another place where the Leagues must prove that their exact readings can still take in strangers honestly.

In the Writers’ Guide

See Also