The Chromatic Chord

The Founding of the Confluence Marches

The consolidation of the basin world into the first Human civilization, c. 40,000-c. 20,000 BR. See The Threads of History.

Overview

Here the Humans of the Confluence Basins and Headwater Marches bind themselves into the Confluence Marches, the first broad Human civilization.

It grows from The First Human Emergence on Caeldon and The Shaping of the Confluence-Headwater World; the regional identity just before it is told in The Gathering of the Confluence, and the wider growth after it is the Confluence Rise. In between, basin towns, guarded upland passes, and linked settlements harden, through oaths and feuds and burned barns, into the first lasting Human civilization.

From Region to Marcher World

The Confluence Marches do not begin with a capital forcing order on an empty basin.

They begin when the basin-headwater Humans outgrow their villages. Settlements crowd along the rivers. The foothill approaches are fought over again and again. Grain from the deep basins feeds the hard folk of the passes, and their spears keep the passes open for the grain, until no community can stand alone.

What comes first is a march, not a centre: a long border-country of strongholds and fords, held together because none of them can hold depth and edge alone.

Depth, Edge, and Connected Settlement

The Confluence is built from links, not from one inherited form.

Basin towns, river roads, marcher strongholds, guarded fords, and shifting local alliances share one country without any one of them lording it over the rest, though the larger towns lean hard on the smaller. What holds them together is habit: trade, kin-ties, oaths sworn at crossings, and blood-prices paid when the oaths fail, repeated until unlike settlements accept one another as one world. Quarrels do not end. They are fought out with burned barns and ambushed carts until one side can no longer pay its fighters, and then they are sworn over.

The Confluence Answer

The Confluence Marches are that web of basin and edge made permanent.

Unlike the later Serathic League, the early Confluence does not crowd itself into one dense lower-river league. Nor does it rest the right to rule on what can bear weight, as the Ironspine Holds do, or on the eldest groves' care of the living land, as the Rootcrown Concord does. It keeps the oldest Human inheritance by making the link between unlike lands the ground of a civilization.

Later border wars, prestige feuds, and the push outward all grow from this answer.

Historical Significance

Whenever later Humans quarrel over who is strong enough to rule, they reach back to the Marches. Before there are Serathic leagues, Headwater trading roads, or open rivalry with the elder Elven powers, there is the Confluence answer: depth joined to edge, the field to the road, and many kinds of country into one. Every later Human people is measured against it.

Here the first Human homeland becomes a civilization, and its marcher strongholds become the first Human walls worth fighting over. The corridor trades, the raids beyond the border, and wider contact with the older powers come only after it.

In the Writers’ Guide

See Also