The Confluence Rise
The name for the whole Human rise of c. 24,000-c. 2,000 BR, when the young, fast Humans first made themselves felt across the cradle-web. See How the Present Was Made.
Overview
The first great Human power on Caeldon rose through The Confluence Basins, The Headwater Marches, and The Lower Serath.
It follows how Humans turn their bargains with the Dwarven holds and the oaths of the Serath river towns into lasting power over roads and crossings, and later meet the High Elves of the Crownbough houses as rivals.
Basin and Frontier
The Confluence rise builds on earlier steps: the species told in The First Human Emergence on Caeldon, the land in The Shaping of the Confluence-Headwater World, the first gathering in The Gathering of the Confluence, and the founding in The Founding of the Confluence Marches. Settlement thickens across the Confluence Basins and then pushes up into the harder country of the Headwater Marches.
How the Human world splits into its many corridor peoples is told in The Human Corridor Orders.
The Roads and the River
As the Confluence world thickens, whoever holds the roads, fords, and crossings holds much of the power.
In the Headwaters, guarded roads, walled crossings where the holder takes his due, and hard-bargained Human-Dwarf alliance turn a dangerous frontier into one of the oldest trade belts in the setting, held against robbers, slavers, and winter. Through it Dwarven smithing and road-craft pass into the Human world, and so does Dwarven steel: the first Human heroes of the passes carry hold-forged swords, and a sword of that make is still the treasure a medieval Headwater house hangs over its hearth. Road-wardens, sellswords, and beast-hunters of the Headwater roads earn their bread against the raiders and against the pass bears and grey wolves that come down to the waystations in a hard autumn.
Older Peoples, Older Grudges
The Confluence rise does not happen in an empty world. It pushes into land already shaped, and already fought over, by Elves and Dwarves.
Along the Elderweald margins, Human growth builds on The First Confluence-Elderweald Contacts and then becomes the first long Human-Wood Elf war, over clearing, water, and whether a living forest may be cut. Raids, burned clearings, and blood-feud follow, and the wolves and boar of the forest edge take their share of both peoples' dead.
Later the Crownbough houses send their embassies. After The First Confluence-Crownbough Contacts come envoys, feasts, duels of honour, and a long rivalry of admiration, scorn, imitation, and resentment. By then the Confluence world is no longer a raw frontier. It is one of the first Human peoples strong enough to face an older Elven power as a rival rather than a supplicant.
Historical Significance
The Confluence rise is the first time Human adaptability shows itself at full scale. Humans turn mixed country into power: rich basins into many rival lords, frontier danger into alliances of need, roads and rivers into wealth, and older neighbours into both enemies and teachers. For the first time on Caeldon, Humans do not merely survive among older peoples; they bend the land around themselves.
It also shows how much later Human history will run. The Confluence world grows great not by purity or isolation, but by joining unlike lands together and holding the joins by force. The ruins of that forcing still lie across the basins and foothills: burned strongholds, drowned fords, and the barrows of war-bands nobody now can name, which ploughmen still turn up with a rusted sword or a ring of hold-gold among the bones.
In the Writers’ Guide
- The Threads of History FoundationsElder and Young
- The Civilizations of the Medieval Era The Medieval EraThe River Orders of the Cradle-Web
- How the Present Was Made The Medieval EraThe Corridor Ages, What the Present Inherits
- Glossary Foundations