The Chromatic Chord

The Cast-Outs

Fallen Stewards whose offices have curdled into obsessions; their threat is slow and nearly invisible, an offer made at the worst moment of someone's life. See What Waits Outside.

What Are Cast-Outs?

The Primes, such as Ignis, Aqua, and Terra, give rise to Stewards, who hold major cosmic offices. Occasionally, one of these Stewards becomes obsessed with its office, taking a virtue to a toxic extreme.

What people know: legends, not origins. Cast-Outs come to people in pain, so they live on in warning stories, in the hosts and changed people they leave, in villages that bar their doors against a kindly stranger, and in the legends of a last remnant told below. That each was once a Steward is suspected by a few theologians and argued among them (see Knowledge of the Cosmos).

The Fall

Cast-Outs do not fall because they are evil. They fall because they refuse to accept the natural balance. They try to eliminate the flaws of existence, pain, doubt, change, separation, and in doing so, they corrupt the very office they were meant to preserve.

The falls came one by one, ages apart, not all at once. The earliest told of is The Cast-Out of Unyielding Burden, the fallen line of the older Foundations office during The Uneven Settling.

The Exile

A fallen office no longer fits the Prime's current that made it, and the current sheds it as a river sheds what it cannot carry. The fallen Steward loses its title and is thrown out into the harshest reaches of the planes: the deep, distorted margins of a Harmonic, the Surplus Planes or Deficit Planes, or the Veil. The place of exile usually echoes the office that was lost. An Anchor plane of exile lies between two Harmonics rather than under one Prime, so a Cast-Out's place of exile need not be its own Prime's.

The Return

Cast-Outs do not stay exiled. They wander the Material Plane, seeking to complete their work, often by corrupting mortals who share their fears or desires.

Legends often give a Cast-Out one last remnant of its first work, which it guards as its hope of redemption. The stories agree that if the remnant were lost or fulfilled, the Cast-Out could rest at last, and would cease to be.

The Psychology of the Cast-Out

Every Cast-Out is defined by a Tragic Wound and a Compulsive Fixation.

AspectDescription
The WoundA specific failure or fear that drove them to fall, such as fear of loss, fear of doubt, or fear of loneliness
The DistortionThey twist a Prime's virtue into a vice, such as Healing becoming Violation or Faith becoming Blind Obedience
The DelusionThey genuinely believe they are saving the universe. They see their corruption as perfection
The MethodThey do not conquer; they seduce. They offer a solution to a mortal's pain that comes with a terrible, hidden cost

The Cast-Outs List

The Cast-Out of Unyielding Burden (Terra Prime)

  • Original Domain: Foundations, Load-Bearing Support, The Difference Between Held and Collapsed Worlds
  • Fallen Domain: Entrapment, Merciless Endurance, Burden Without Release
  • Wound: Could not accept that some structures and regions had to be relinquished
  • Threat: Keeps failing things upright past mercy, safety, and habitability

The Ashen Child (Ignis Prime)

  • Original Domain: Renewal, The Phoenix Cycle
  • Fallen Domain: The Fire That Fails, Entropy, Despair
  • Wound: Could not let a fire, or a life, end
  • Threat: Keeps things alive in agony; prevents necessary endings

The Flesh Weaver (Aqua Prime)

  • Original Domain: Growth, Healing, The Tapestry of Flesh
  • Fallen Domain: Violation, Forced Modification, Bodily Betrayal
  • Wound: Could not tolerate imperfection or suffering
  • Threat: Heals without consent, stitches bodies together, and violates autonomy

The Silent Screamer (Verba Prime)

  • Original Domain: Expression, Catharsis, The Voice of Truth
  • Fallen Domain: Suppression, Suffocation, The Muted Cry
  • Wound: Terrified of the consequences of speech
  • Threat: Silences pain and truth, forcing internal rot

The Broken Compass (Lux Prime)

  • Original Domain: Guidance, Direction, The True North
  • Fallen Domain: Disorientation, False Paths, The Endless Circle
  • Wound: Fear of the wrong choice
  • Threat: Removes free will by forcing a safe path and creating loops

The Hollow King (Verba Prime)

  • Original Domain: Leadership, Sovereignty, The Crown of Will
  • Fallen Domain: Vacancy, Usurpation, The Empty Throne
  • Wound: Contempt for the weakness of the self
  • Threat: Drains the will of leaders and turns them into hollow puppets

The Weeping Idol (Lux Prime)

  • Original Domain: Devotion, Faith, The Unquestioning Heart
  • Fallen Domain: Idolatry, Blind Obedience, The Worship That Consumes
  • Wound: Fear of doubt and questioning
  • Threat: Turns believers into statues and removes the capacity for choice

The Bone Singer (Terra Prime)

  • Original Domain: Structure, Memory, The Archive of Flesh
  • Fallen Domain: Ossification, Stagnation, The Song That Freezes
  • Wound: Fear of loss and forgetting
  • Threat: Freezes the living in stone and prevents change and growth

The Shadow Stitcher (Umbra Prime)

  • Original Domain: Connection, Imposed Songlines, The Invisible Thread
  • Fallen Domain: Forced Intimacy, Parasitic Bonds, The Unwanted Knot
  • Wound: Terror of solitude
  • Threat: Binds people together against their will and destroys individuality

The Rotting Crown (Terra Prime)

  • Original Domain: Legacy, Lineage, The Eternal Dynasty
  • Fallen Domain: Decay, Usurpation, The Inherited Curse
  • Wound: Terror of oblivion and the end of bloodlines
  • Threat: Fuses generations and prevents the new from replacing the old

The Many-Eyed One (Lux Prime)

  • Original Domain: Perception, Truth, The All-Seeing Gaze
  • Fallen Domain: Surveillance, Paranoia, The Unblinking Watch
  • Wound: Inability to tolerate secrecy
  • Threat: Forces total exposure and destroys privacy and the inner self

How They Operate

Cast-Outs do not typically launch invasions. They operate through corruption and seduction.

The Seduction

  • Identification: The Cast-Out finds a mortal in pain, grieving, doubting, lonely, or afraid.
  • The Offer: It appears as a saviour, offering to remove the pain forever.
  • The Cost: The mortal accepts, not realizing the cost is their agency, identity, or future.
  • The Transformation: The mortal becomes one of the Cast-Out's hosts, spreading its influence:

Not every one it touches becomes a host. Some live on changed and free, like the Weaver's Over-Mended and the Screamer's Unweeping, and are feared by their neighbours more than they deserve. Others are the grateful: households, shrines, and whole villages that took the offer gladly and now guard what was given, against kin who come with knives and torches to take their own back.

  • To the grieving: "I can keep them alive." (Ashen Child)
  • To the doubting: "I can show you the one true path." (Broken Compass)
  • To the lonely: "I can bind you to someone who will never leave." (Shadow Stitcher)

The Domain Creep

When a Cast-Out lingers in an area, local reality begins to reflect its distortion:

  • Ashen Child: Fires refuse to die, embers glow for centuries, and hope turns to ash.
  • Bone Singer: People turn to stone, time slows, and change becomes impossible.
  • Flesh Weaver: Bodies mutate, scars heal too perfectly, and autonomy is lost.

Defence and Countermeasures

Defeating a Cast-Out requires addressing its Tragic Wound, not just fighting its power.

The Power of Acceptance

Since Cast-Outs are defined by their refusal to accept a natural truth, the only way to defeat them is to accept that truth.

  • Against Ashen Child: Accept that the fire must end. Let the loved one die.
  • Against Bone Singer: Accept that change is necessary. Embrace ageing and decay.
  • Against Hollow King: Assert your own will. Make a choice, even a bad one.
  • Against Many-Eyed One: Keep a secret. Value privacy.

The Power of Imperfection

Cast-Outs seek perfection, whether through order, silence, or unity. They are weakened by flaws, chaos, and messiness.

  • Strategy: Be irrational. Be inconsistent. Be broken. A perfect plan fails against a Cast-Out; a messy, emotional, flawed action succeeds.

The Limits of the Primes

A Cast-Out is still made of its Prime's current, twisted but not foreign, so the force does not push it back the way it pushes back a Beyonder's alien law. A Prime acts on the Material Plane, where most Cast-Outs do their work, only through its current and its plane; no hand of it reaches in to strike one down. Overcoming one therefore falls to mortals, to Resonants, and to the Stewards whose offices it violates. Only when a Cast-Out strains the Boundary or forces a single-Prime state on a place does the Resonance as a whole press back against it, as it does against any breach.

Breaking the Bond

Many Cast-Outs rely on a specific bond, a thread, a crown, a stitch. Breaking this physical or metaphysical link can sever their hold on a victim.

Relationship with Beyonders and Unformed

  • With Beyonders: Cast-Outs often welcome Beyonders. A Cast-Out who fell for order, such as the Bone Singer, might ally with Krystallis. They see Beyonders as allies in fixing the universe.
  • With Unformed: Cast-Outs fear the Unformed. The Unformed represent the chaos before differentiation, which threatens the perfect order the Cast-Outs are trying to build.
  • With Mortals: Cast-Outs are the most dangerous enemies to mortals because they understand human pain.

Role in the Cosmology

Cast-Outs serve as the moral and psychological antagonists of the universe.

  • They represent the danger of extremism.
  • They force mortals to confront the value of imperfection, change, and the natural cycle.
  • They are a reminder that good intentions without wisdom lead to horror.

In the Writers’ Guide

See Also