The Chromatic Chord

The Dark Entities

The beings that threaten the ordered cosmos from without (the Beyonders), from corruption within (the Cast-Outs), and from beneath definition itself (the Unformed). See What Waits Outside.

The Triad of Darkness

The Dark Entities are not a monolithic army. They are three distinct groups of adversaries, each representing a different failure mode of the universe.

What people know: that something hostile to the order of things exists, known through fear, taboo, rumour, protective rites, and the hosts people meet on burned roads and in sealed halls. Faiths hunt those suspected of serving it, and hedge-priests sell charms against it at every crossroads. Few in the world tell the three groups apart, the scholars who try give them names that vary by people, faith, and school, and nothing of their true nature is known for sure; the Unformed is the least known of all (see Knowledge of the Cosmos).

CategoryOriginNatureMotivationPrimary Threat
BeyondersExternal (Other Cosmologies)Alien LawsTo impose a foreign order or consume the universeReplacement: Turning our reality into their reality
Cast-OutsInternal (Fallen Stewards)Twisted VirtuesTo fix the universe by removing its flaws, such as pain, doubt, or changeCorruption: Twisting good intentions into horror and seducing the vulnerable
UnformedPrimordial (Pre-Differentiation)Raw PotentialTo return the universe to the state before definition, chaos and potentialErasure: Dissolving the concepts of self, time, and matter

Detailed Breakdown

The Beyonders (The Foreign Invaders)

  • Who: Entities from other bubbles of Order in the Nothing.
  • Philosophy: "Our way is the only way." They view our universe's chaos, individuality, or imperfection as a defect to be corrected or consumed.
  • Method: Incursion. They breach the Boundary and impose their native physics, such as turning everything to crystal, erasing memory, or consuming all energy.
  • Examples: Krystallis, Mnemosyne Null, Nyx Vora, Qzoth, Omm.
  • Counter-Measure: Resonant Opposition. Amplify the concept they oppose, such as chaos against order or memory against amnesia.
  • What mortals meet: only the scars of three old Incursions: the crystal valley whose shards thieves break off and sell, the pale country where a night's sleep takes the morning, and the wood where Kindless Broods are still hunted with fire (see Incursions on Caeldon).

The Cast-Outs (The Fallen Stewards)

  • Who: Stewards of the Primes whose offices were corrupted by obsession or fear.
  • Philosophy: "I know what is best for you." They believe the universe is broken and they are the only ones who can fix it, usually by removing free will, pain, or change.
  • Method: Seduction. They target individuals in pain, offering a solution that comes with a terrible cost, such as loss of self, autonomy, or life.
  • Examples: The Ashen Child, The Flesh Weaver, The Hollow King, The Bone Singer, The Many-Eyed One.
  • Counter-Measure: Acceptance and Imperfection. Accept the flaw they try to remove, such as death, pain, or doubt.
  • What mortals meet: their hosts and haunts, in every land: Ash-Wights at the hearths of a town that burned and never rebuilt, a Bone-Choir humming across an old battlefield, the helpful Wayturned on a road that never ends.

The Unformed (The Primordial Chaos)

  • Who: The one undifferentiated substrate still lying beneath everything the Primes stabilized into distinct principles.
  • Philosophy: None of its own.
  • Method: Dissolution. It erodes the concepts that hold reality together, such as names, boundaries, rhythms, and connections.
  • Examples: The Echoing Dark, The Fractured Mirror, The Grey Mist, The Great Slumber, The Void Weaver.
  • Counter-Measure: Assertion. Loudly assert definitions, make choices, and create connections to push it back.
  • What mortals meet: fields that wear things away, and what they leave: herds asleep on their feet, beasts and people run into the fog, flocks singing with one voice that is none of theirs.

Comparative Threat Analysis

FeatureBeyondersCast-OutsUnformed
Speed of ThreatFast (Rapid Incursion)Slow (Creeping Corruption)Slow (Gradual Erosion)
VisibilityHigh (Obvious distortions)Low (Subtle psychological shifts)Very Low (Abstract conceptual loss)
TargetReality itself (Physics / Laws)The Individual (Mind / Will)The Concept (Definition / Meaning)
AlliesOften recruit Cast-OutsOften recruit mortals in painNone; its faces are one pull, not allies
WeaknessOpposing ConceptsAcceptance of FlawsAssertion of Definition

Strategic Interactions

Beyonders vs. Cast-Outs

  • Alliance: Cast-Outs often welcome Beyonders. A Cast-Out who fell for order, such as the Bone Singer, might ally with Krystallis to impose perfect structure.
  • Conflict: If a Beyonder's foreign order conflicts with a Cast-Out's twisted virtue, they will fight. For example, Qzoth's mutation clashes directly with the Bone Singer's stasis.

Beyonders vs. Unformed

  • Wariness: Beyonders impose a new order; the Unformed pull back towards no order. They are not enemies but wary of each other (see the Unformed overview).
  • Result: Where both bear on the same place, reality becomes a clash of alien laws and primordial chaos.

Cast-Outs vs. Unformed

  • Fear: Cast-Outs fear the Unformed. The Unformed represents the dissolution of the very concepts the Cast-Outs are obsessed with preserving.
  • Avoidance: Cast-Outs do not hunt the Unformed; they dread it and keep clear, because nothing a Cast-Out holds to would survive the contact.

The Role of the Primes

The Primes are the oldest defence against all three categories, but their forces bear on each in a different way.

  • Against Beyonders: Direct confrontation. The Primes reinforce the Boundary and push the foreign entity back.
  • Against Cast-Outs: Indirect only.
  • Against Unformed: Maintenance. The Primes constantly weave reality to keep the Unformed at bay without ever removing it, since the Unformed is a necessary but dangerous part of the cosmic cycle.

Guide for Mortals

This guide is written from what is true. In the world, the protective rites and warning stories people keep come nearest to it.

If you encounter a Dark Entity:

Identify the Type

  • Is it alien? Stone spreading where no stone should be, sound going out, flesh running wild. Then it is likely a Beyonder.
  • Is it personal? It offers to fix your pain or remove your choice: at a deathbed, at a besieged gate, on a road gone wrong in the fog.
  • Is it abstract? Things are losing meaning, names, or shape. Then it is likely Unformed.

Apply the Counter-Measure

  • Beyonder: Find the opposite concept and amplify it.
  • Cast-Out: Accept the pain or flaw they try to remove. Reject the perfect solution.
  • Unformed: Assert your definition. Speak your name. Draw a line. Make a choice.

Seek Help

If the threat is too great, retreat to a place of strong Prime influence or seek the aid of the Boundary Wardens. Short of that, do what the old tales teach: burn what changes, as the first fire-orders burned back the Bloom; ring bells and say the names of the dead aloud; and send for anyone who has faced the thing and lived, a hedge-priest, a plague-burner, a beast-hunter who has tracked hosts before.

Quick Reference Table

Entity TypeOriginGoalWeakness
BeyonderOutsideImpose Alien OrderOpposing Concept
Cast-OutInside (Fallen)Remove FlawsAcceptance of Flaw
UnformedInside (Primordial)Return to ChaosAssertion of Definition

In the Writers’ Guide

See Also