Trace Magic
The Harmonic school of the Whispering Trace, concerned with what remains after departure, damage, death, or loss. See The Schools of Magic.
Philosophy
Trace Magic concerns what remains after departure, damage, death, or loss. It does not primarily command death itself. It works instead with the soft residue that events leave in the Whispering Trace: shadows, echoes, scents of presence, the after-weight of feeling, and the loosening of attachment.
Its practitioners are trackers, mourners, spies, undertakers, ghost-scholars, and those who work at thresholds of absence. They are taught restraint, because too much force in this school becomes erasure rather than release.
Example Places of Study
- The House of Quiet Footfalls: A school for thief-takers, scouts, and those who would rather not be seen.
- The Grey Lantern Mortuary: Undertakers and trace-readers who study lingering presences.
- The Veiled Steps: A monastic order of mourning houses, focused on grief rites and release.
- The Echo Wardens: Wandering readers who hunt hauntings and the residue of bad workings, hired by villages that hear their dead at night.
- The Dusk Archive: Scholars of remnants, memorial objects, and death-adjacent phenomena.
Common Spells
Shadow Fold · Cold Trace · Footfall Blur · Afterimage · Grief Sense · Echo Tap · Scent Unmake · Lantern of Remains · Veil Step · Mourners' Quiet · Ash Memory · Fade Mark · Lingering Hand · Shadow Thread · Pall of Dusk · Revenant Warning · Release Knot · Ghost Light · Silhouette Bind · Memory Ash · Last Breath · Funeral Sleep · Trail of the Lost · Dusk Gate
Typical Cost/Power Source (every spell): Usually fed by shadow, residual emotion, recent traces, and the caster's reserves; dusk, quiet spaces, and sites of loss strengthen the effect.
Shadow Fold
- Purpose/How It Works
- Shadow Fold deepens existing darkness and bends attention away from what it covers.
- Notable Exceptions
- Bright direct light weakens it sharply.
- Example Use
- A scout vanishes against a doorway recess while patrols pass.
- Casting Methods
- Cloaking gesture, a few heartbeats. Hood or cloak focus, a few breaths.
- Range/Duration
- Self or a small patch of shadow. Moments to a short while.
Cold Trace
- Purpose/How It Works
- Cold Trace detects recent passage by reading displaced temperature residue and lingering absence.
- Notable Exceptions
- Crowded or sun-warmed ground muddies the trail.
- Example Use
- Bounty-takers learn which tunnel the outlaw fled down less than an hour ago.
- Casting Methods
- Ground-touch read, a few breaths. Breath-cooling focus, a few slow breaths.
- Range/Duration
- The ground close around. A brief reading, held while the caster sustains it.
Footfall Blur
- Purpose/How It Works
- Footfall Blur softens sound, footprint clarity, and minor physical signs of passage.
- Notable Exceptions
- It cannot hide broken branches or major environmental disturbance.
- Example Use
- A poacher crosses the lord's wood over dry leaves without leaving a trail for the foresters.
- Casting Methods
- Self-wrap cast, a few heartbeats. Boot or sole charm, at once when prepared.
- Range/Duration
- Self. A short while, up to an hour.
Afterimage
- Purpose/How It Works
- Afterimage leaves a fading false position or motion trail behind the caster.
- Notable Exceptions
- The trail deceives the eye; touch and smell still find where the caster really stands.
- Example Use
- A knife-fighter causes opponents to strike the place they occupied a heartbeat ago.
- Casting Methods
- Step-and-shed cast, a heartbeat. Mirror dust focus, a few breaths.
- Range/Duration
- Self. A few heartbeats.
Grief Sense
- Purpose/How It Works
- Grief Sense detects recent bereavement, violent loss, or unresolved mourning in people or places.
- Notable Exceptions
- It reads emotional residue, not objective cause.
- Example Use
- A mourner-priest knows which chamber held the deathwatch.
- Casting Methods
- Quiet sensing pause, a few heartbeats. Candle or token focus, a few slow breaths.
- Range/Duration
- Room or immediate vicinity. Brief reading.
Echo Tap
- Purpose/How It Works
- Echo Tap hears residual sound impressed into a place by strong repeated or emotional events.
- Notable Exceptions
- Overused public spaces are noisy with overlapping residue.
- Example Use
- A thief-taker hears the tail end of the name a murdered man shouted at his killer.
- Casting Methods
- Palm-to-wall listening, a few breaths. Bell or shell focus, a longer listening.
- Range/Duration
- Touch. Short residual playback.
Scent Unmake
- Purpose/How It Works
- Scent Unmake removes, diffuses, or confuses smell traces so pursuit by scent becomes difficult.
- Notable Exceptions
- Fresh blood and heavy musk still leave partial trace.
- Example Use
- Fugitives cross a kennel yard without giving hounds a clean line.
- Casting Methods
- Brushed air cast, a few heartbeats. Ash or herb masking blend, a few slow breaths.
- Range/Duration
- Self or small area. Lasts from a short while to most of a night.
Lantern of Remains
- Purpose/How It Works
- Lantern of Remains reveals residual magical impressions, emotional scars, and faded presences in dim visible light.
- Notable Exceptions
- It shows traces, not full explanations.
- Example Use
- A death-reader finds where a cult's ritual circle stood before they scrubbed the cellar floor.
- Casting Methods
- Lantern or flame cast, a few breaths. Hand-light conjuring, a few heartbeats.
- Range/Duration
- A room. Lasts while the caster maintains it.
Veil Step
- Purpose/How It Works
- Veil Step lets the caster move through dimness with reduced notice and softened presence.
- Notable Exceptions
- It is not invisibility under hard scrutiny or bright noon light.
- Example Use
- A spy crosses torchlit gaps only when shadow lines overlap.
- Casting Methods
- Stepping cast, a heartbeat. Hooded lamp focus, a few heartbeats.
- Range/Duration
- Self. From several steps to a short while.
Mourners' Quiet
- Purpose/How It Works
- Mourners' Quiet dampens loud emotional outburst in a room, softening hysteria, wailing, or panic.
- Notable Exceptions
- It should not be mistaken for full emotional healing.
- Example Use
- Undertakers calm a hall so last rites can be heard.
- Casting Methods
- Spoken hush, a few heartbeats. Bell or censer rite, a minute's chant.
- Range/Duration
- Small room. A short while.
Ash Memory
- Purpose/How It Works
- Ash Memory reads the final moments of a burned object from what still clings to ash and scorch.
- Notable Exceptions
- Total annihilation leaves little to read.
- Example Use
- A burned letter yields enough of its last intact lines to identify the sender.
- Casting Methods
- Ash touch, a few breaths. Tray and breath rite, a short chant.
- Range/Duration
- Touch. One brief residual reconstruction.
Fade Mark
- Purpose/How It Works
- Fade Mark causes a written sign, footprint, or superficial trace to disappear rapidly.
- Notable Exceptions
- Deep carving and official inscriptions resist it.
- Example Use
- Smugglers erase dock symbols before inspectors arrive.
- Casting Methods
- Wiping cast, a few heartbeats. Dusting gesture, a few breaths.
- Range/Duration
- Touch or arm's reach. Fades within moments or a short while.
Lingering Hand
- Purpose/How It Works
- Lingering Hand interacts briefly with weak residual presence, moving a remnant object or answering a tiny unfinished impulse.
- Notable Exceptions
- It does not summon full ghosts.
- Example Use
- A dead scholar's last habit turns one page farther for the delver who found him.
- Casting Methods
- Slow reach cast, a few breaths. Relic focus, a short murmured chant.
- Range/Duration
- Touch or close by. A few moments.
Shadow Thread
- Purpose/How It Works
- Shadow Thread tracks a target by the darkness they displaced, left behind, or repeatedly moved through.
- Notable Exceptions
- Bright open terrain weakens the thread.
- Example Use
- Night hunters follow a fugitive through alleys after rain destroys footprints.
- Casting Methods
- Hand-to-shadow read, a few breaths. Thread or cord focus, a short chant.
- Range/Duration
- A trail, as far as it runs. Holds from a short while to a long night's pursuit.
Pall of Dusk
- Purpose/How It Works
- Pall of Dusk casts a wider field of concealment, muting visibility, colour, and recognition across an area.
- Notable Exceptions
- It hinders allies as well if used carelessly.
- Example Use
- A graveyard disappears into grey half-light while the grave-wardens close round the body-thieves.
- Casting Methods
- Area cloak cast, a few breaths. Anchor-circle rite, a minute's chant.
- Range/Duration
- Courtyard or lane. A short while.
Revenant Warning
- Purpose/How It Works
- Revenant Warning detects the risk that death residue may harden into hostile lingering presence.
- Notable Exceptions
- It predicts potential, not certainty.
- Example Use
- After the battle, the priests burn one body before nightfall instead of burying it with the rest.
- Casting Methods
- Corpse-side sensing, a few breaths. Candle chain rite, a minute's chant.
- Range/Duration
- One corpse, chamber, or battlefield pocket. Brief reading.
Release Knot
- Purpose/How It Works
- Release Knot severs a weak clinging remnant from a place, corpse, or object so it can soften and depart.
- Notable Exceptions
- Deep trauma or deliberate bindings resist release.
- Example Use
- A house stops whispering after a child's frightened remnant is gently untied.
- Casting Methods
- Knotting-and-cutting gesture, a few breaths. Grave-thread rite, a minute's chant or longer.
- Range/Duration
- Touch or close by. Usually permanent if successful.
Ghost Light
- Purpose/How It Works
- Ghost Light produces a cold pale light that guides without heat and often reveals trace disturbance.
- Notable Exceptions
- It is a poor torch substitute in storm or glare.
- Example Use
- Delvers' guides lead through collapsed catacombs without smoke or flame to wake what sleeps there.
- Casting Methods
- Finger-light cast, a few heartbeats. Lantern housing focus, a few breaths.
- Range/Duration
- Handheld to room light. Burns from a short while to a night.
Silhouette Bind
- Purpose/How It Works
- Silhouette Bind pins a target by fastening their shadow or outline to a surface.
- Notable Exceptions
- It weakens in diffuse light and on broken terrain.
- Example Use
- A fleeing thief freezes against a wall when their shadow is caught.
- Casting Methods
- Point-and-pin cast, a few heartbeats. Marked floor bind, a few slow breaths.
- Range/Duration
- Across a room or a yard. Holds moments, sometimes a little longer.
Memory Ash
- Purpose/How It Works
- Memory Ash reduces a recent event to difficult, frayed recollection by scattering its emotional sharpness and sequence.
- Notable Exceptions
- It is ethically dangerous and poor against strong memories or records.
- Example Use
- A spy blunts the memory of a guard who caught only a glimpse.
- Casting Methods
- Ash-cast over onlooker or scene, a few breaths. Brazier rite, a minute's chant.
- Range/Duration
- One target or small scene. Lasts from a short while to a day.
Last Breath
- Purpose/How It Works
- Last Breath preserves a dying person's final words or tone for brief later hearing.
- Notable Exceptions
- It cannot create words the dying never managed to form.
- Example Use
- A son hears his mother's last warning after arriving too late.
- Casting Methods
- Mouth or throat touch, a few heartbeats. Vial or shell capture, a short chant.
- Range/Duration
- Touch at the point of death. Kept from a short while to days, depending on vessel.
Funeral Sleep
- Purpose/How It Works
- Funeral Sleep quiets a corpse, remnant, or chamber against disturbance, twitching, or weak restless motion.
- Notable Exceptions
- It is not full exorcism.
- Example Use
- Tomb attendants keep a burial hall peaceful through the night vigil.
- Casting Methods
- Corpse-side lull cast, a few breaths. Full chamber rite, a short rite.
- Range/Duration
- Body or room. Through a night, or for days.
Trail of the Lost
- Purpose/How It Works
- Trail of the Lost reveals the path taken by one who vanished in fear, panic, or grief by following emotional disturbance rather than physical sign.
- Notable Exceptions
- It weakens once the target regains calm.
- Example Use
- Rescuers find a missing child in the woods before frost sets in.
- Casting Methods
- Token or garment focus, a few slow breaths. Search party rite, a short rite.
- Range/Duration
- A search route across fields or woods. Holds through a long search.
Dusk Gate
- Purpose/How It Works
- Dusk Gate opens a narrow passage through liminal shadow, allowing brief crossing between adjacent dark-linked spaces.
- Notable Exceptions
- It requires paired shadow, threshold, or dusk conditions and is highly unstable under bright interruption.
- Example Use
- A thief passes from the chapel crypt to the graveyard wall without crossing the watched courtyard.
- Casting Methods
- Threshold cast, a few slow breaths. Prepared dusk anchor rite, a long rite.
- Range/Duration
- A short linked passage. Open a few heartbeats, rarely longer than a short chant.
In the Writers’ Guide
- How Magic Works FoundationsDark Magic
- The Schools of Magic FoundationsTrace Magic, The Common Spells, Access, Reputation, and Fear
- Quietbell A Bestiary of CaeldonUses and Dangers
- Echo-Walkers A Bestiary of CaeldonLore and Belief
- Hostile Remnants A Bestiary of CaeldonAbilities, Uses and Dangers
- Pit-Wakers A Bestiary of CaeldonAbilities
- Self-Raised A Bestiary of CaeldonAbilities, Uses and Dangers
- Glossary Foundations