Conjuration
The compound school of Verba with Zephyr and Imago: the art of making presence answer. See The Schools of Magic.
Philosophy
Conjuration is the art of making presence answer. A conjurer names what is wanted, opens a path for arrival, and imposes enough pattern that the called thing appears in usable form. Sometimes that means summoning a real object from elsewhere. Sometimes it means gathering nearby material into a temporary construct (see Conjured Constructs). Sometimes it means holding an energy-shape together long enough to serve a purpose.
Example Places of Study
- The Open Hand Conservatory: A cosmopolitan academy that teaches rightful calling, contract-summons, and everyday utility conjuration.
- Transit towers in the great trade cities: Specialist schools devoted to route-linked retrieval and messenger manifestations.
- The Hall of Borrowed Forms: A distrusted hall focused on temporary servitors, hard constructs, and emergency field assembly, where more than one failure has walked out of the door on its own.
- The Rope Colleges: Travelling schools that teach conjured scaffolds, bridges, shelters, and expedition craft.
- The White Circle Halls: Halls where conjurers train, and where lords and temples send when they want stolen goods called back, a thief's hidden loot dragged into the light, or a treasury guarded by things no thief can see.
Common Spells
Called Tool · Gathered Shield · Lantern Frame · Water Bearer · Stone Servitor · Ember Hands · Rope of Arrival · Pack Frame · Messenger Shape · Summoned Ladder · Tent of the Road · Hunter's Decoy · Armoury Recall · Manifest Blade · Circle of Return · Beast Tether · Bridge of Borrowed Timber · House Key Avatar · Word of Banishing · Reaching Hand · Silent Drudge · Seeking Darts · Porter's Plate · Telekinetic Grip · Familiar Call · Slipped Step · Folded Threshold · Distant Arrival · Transit Circle · Wide Gate
Called Tool
- Purpose/How It Works
- Called Tool retrieves a named personal implement from a known storage place or recently used location by opening a short, rightful path of return.
- Notable Exceptions
- It fails against wards, distance beyond the link's strength, or ownership confusion. It should not be treated as universal theft.
- Example Use
- A field engineer recalls her repair hammer from the wagon after an axle snaps under fire.
- Typical Cost/Power Source
- Usually fed by a prior ownership bond, the tool's pattern familiarity, route-memory, and the caster's reserves.
- Casting Methods
- Spoken recall, a few heartbeats. Sigil-linked retrieval, a few breaths.
- Range/Duration
- A room to a district, depending on preparation. Instant arrival.
Gathered Shield
- Purpose/How It Works
- Gathered Shield pulls dust, splinters, loose stone, or nearby debris into a compact defensive plate held together by active patterning.
- Notable Exceptions
- It is weak in clean open air or polished halls with nothing to gather. Sustained impact quickly drains the caster.
- Example Use
- A caravan mage sweeps roadside gravel into a chest-high barrier against bandit arrows.
- Typical Cost/Power Source
- Usually fed by nearby material, kinetic intake, and continuous caster concentration.
- Casting Methods
- Sweeping hand cast, a few heartbeats. Prepared anchor sigil, a few breaths.
- Range/Duration
- Within a few strides. A few moments to a short while.
Lantern Frame
- Purpose/How It Works
- Lantern Frame manifests a simple floating light-vessel that holds glow, heat, or a carried message pattern in stable shape.
- Notable Exceptions
- Strong winds, anti-light wards, or attention-diverting glamour can destabilize it.
- Example Use
- Delvers float three lantern frames down a flooded crypt stair to see what waits below before anyone wades in.
- Typical Cost/Power Source
- Usually fed by ambient light, a small flame, Lux support, and the caster's reserves.
- Casting Methods
- Finger-circle cast, a few heartbeats. Lens focus, a few breaths.
- Range/Duration
- A few strides from the caster. A short while to half a night.
Water Bearer
- Purpose/How It Works
- Water Bearer gathers nearby water into a hovering carrying form that follows simple movement commands.
- Notable Exceptions
- It requires existing water. Polluted or mixed liquids can behave unpredictably if not clearly defined.
- Example Use
- Miners draw seep-water out of a collapsed shaft using three slow-moving bearers.
- Typical Cost/Power Source
- Usually fed by existing water mass, flow memory, and the caster's reserves.
- Casting Methods
- Basin-to-air cast, a breath or two. Conduit ring, a few breaths.
- Range/Duration
- The local area. A short while.
Stone Servitor
- Purpose/How It Works
- Stone Servitor assembles loose rock or masonry into a temporary labouring figure built for carrying, bracing, or pushing.
- Notable Exceptions
- Fine manipulation is poor, and lack of good joints makes stairs or ladders difficult.
- Example Use
- Builders raise a fallen lintel long enough to free trapped workers beneath it.
- Typical Cost/Power Source
- Usually fed by nearby stone, Terra support, and steady caster output.
- Casting Methods
- Ground assembly cast, a few breaths. Mason's circle, a short chant.
- Range/Duration
- Local site. A short while, an hour at most.
Ember Hands
- Purpose/How It Works
- Ember Hands gathers existing flame and heat into small manipulating shapes capable of carrying coals, lighting braziers, or starting prepared burns.
- Notable Exceptions
- It cannot sustain itself without nearby heat input, and rain or saturation weakens it sharply.
- Example Use
- A cook-mage lights twenty campfires along a refugee line without handing out torches.
- Typical Cost/Power Source
- Usually fed by existing fire, banked coals, thermal gradients, and the caster's reserves.
- Casting Methods
- Flame-lift cast, a few heartbeats. Brazier focus, a few breaths.
- Range/Duration
- A few strides. A few moments to a short while.
Rope of Arrival
- Purpose/How It Works
- Rope of Arrival manifests a temporary hanging line between two visible anchor points, usable for descent, hauling, or crossing.
- Notable Exceptions
- It is meant for load-bearing, not combat strain. Poor anchors remain dangerous.
- Example Use
- Scouts drop out of a broken watchtower by conjuring a rope from parapet to courtyard.
- Typical Cost/Power Source
- Usually fed by route tension, anchor clarity, and the caster's reserves.
- Casting Methods
- Point-to-point cast, a breath or two. Knot sigil, a few breaths.
- Range/Duration
- Short to moderate line of sight. A short while.
Pack Frame
- Purpose/How It Works
- Pack Frame creates a temporary carrying harness or floating load-frame around cargo so weight is redistributed and movement becomes easier.
- Notable Exceptions
- It reduces carrying strain rather than making weight vanish. Sudden shocks can collapse the frame.
- Example Use
- Ruin-delvers bring a cracked bronze idol down a mountain without breaking it, and without dropping it on the pursuers either.
- Typical Cost/Power Source
- Usually fed by the cargo's existing mass structure, straps or outlines, and the caster's reserves.
- Casting Methods
- Load-wrap cast, a few breaths. Team hauling rite, a short chant.
- Range/Duration
- Touch to nearby object. A short while to most of a day.
Messenger Shape
- Purpose/How It Works
- Messenger Shape gives a spoken message a simple visible body such as a bird, ribbon, lantern mote, or folded sigil for one delivery.
- Notable Exceptions
- It carries limited complexity and can be intercepted by schools skilled in name-binding or omen reading.
- Example Use
- A besieged lord sends word over the enemy camp to his vassals, since no runner would get through alive.
- Typical Cost/Power Source
- Usually fed by breath, wording precision, a destination name, and the caster's reserves.
- Casting Methods
- Spoken dispatch, a breath or two. Sealed-letter rite, a short chant.
- Range/Duration
- Local to regional depending on preparation. One trip.
Summoned Ladder
- Purpose/How It Works
- Summoned Ladder assembles nearby wood, bone, rope, or even hardened light into a climbable form matched to a wall or shaft.
- Notable Exceptions
- It is only as safe as the available material and support pattern. High winds or moving walls are a problem.
- Example Use
- Burglars and the town watch alike use the spell to reach second-story windows.
- Typical Cost/Power Source
- Usually fed by nearby material or light support, geometric patterning, and the caster's reserves.
- Casting Methods
- Vertical assembly cast, a breath or two. Marked foothold sigil, a few breaths.
- Range/Duration
- Immediate site. A short while, an hour at most.
Tent of the Road
- Purpose/How It Works
- Tent of the Road manifests a weather-shedding shelter by pulling canvas, branches, dust, rope, or light-film into a stable field structure.
- Notable Exceptions
- It is a shelter, not a fortress. Severe storms require real anchors or supporting wards.
- Example Use
- Beast-hunters conjure a temporary field tent before freezing rain reaches the pass.
- Typical Cost/Power Source
- Usually fed by available fabric, nearby material, and sustained caster input.
- Casting Methods
- Shelter cast, a few breaths. Camp-circle rite, a short chant.
- Range/Duration
- Small camp area. Through a night.
Hunter's Decoy
- Purpose/How It Works
- Hunter's Decoy assembles a false animal, person-shape, or moving lure from shadow, dust, foliage, or light to draw attention and movement away from the caster.
- Notable Exceptions
- It fools attention better than deep inspection. Skilled trackers notice the missing scent and weight.
- Example Use
- Poachers send a fake stag through the eastern brush while they escape west.
- Typical Cost/Power Source
- Usually fed by local matter, visual patterning, and the caster's reserves.
- Casting Methods
- Quick-shape cast, a few heartbeats. Decoy stake rite, a few breaths.
- Range/Duration
- Short to moderate range. A few moments to a short while.
Armoury Recall
- Purpose/How It Works
- Armoury Recall opens a prepared retrieval line from an arsenal, wagon chest, or wall rack to draw the right weapon into hand or formation.
- Notable Exceptions
- This requires prior keyed preparation. Warded armouries can refuse the call.
- Example Use
- Palace guards summon shields from the ready-room the instant the bell rings.
- Typical Cost/Power Source
- Usually fed by keyed storage sigils, ownership rights, and the caster's reserves.
- Casting Methods
- Named recall, a few heartbeats. Rack-linked muster rite, a short chant.
- Range/Duration
- A building to a district, with preparation. Instant arrival.
Manifest Blade
- Purpose/How It Works
- Manifest Blade holds a short-lived weapon form together out of light, ash, dust, water-pressure, or other supported medium.
- Notable Exceptions
- It cuts only while actively maintained. It is more reliable as an emergency weapon than a duelling masterpiece.
- Example Use
- A disarmed envoy forms a pale knife long enough to sever a hostage's bonds.
- Typical Cost/Power Source
- Usually fed by a chosen medium, clear weapon pattern, and active caster output.
- Casting Methods
- Hand-form cast, a few heartbeats. Weapon diagram focus, a few breaths.
- Range/Duration
- Self or thrown short range depending on form. A few moments to a short while.
Circle of Return
- Purpose/How It Works
- Circle of Return creates a temporary arrival circle that brings back marked tools, prepared packets, or chosen people crossing a known route.
- Notable Exceptions
- It is not true teleportation. The route must exist, and interruptions along it still matter.
- Example Use
- Siege engineers cycle sandbags and repair kits between wall teams without exposing runners.
- Typical Cost/Power Source
- Usually fed by route preparation, reciprocal marks, and a maintained circle.
- Casting Methods
- Return-ring activation, a short chant. Full supply circle, a long chant.
- Range/Duration
- Site network scale. A short while to most of a day while maintained.
Beast Tether
- Purpose/How It Works
- Beast Tether calls a trained animal, mount, or bonded familiar along the shortest safe route and holds it to the summoner's command field once it arrives.
- Notable Exceptions
- It cannot override terror, injury, or a completely severed bond. Wild animals answer poorly.
- Example Use
- A rider trapped in a ravine summons her horse after the skirmish scatters the column.
- Typical Cost/Power Source
- Usually fed by bond familiarity, scent or tack links, and the caster's reserves.
- Casting Methods
- Whistled bond call, a breath or two. Tack-circle rite, a short chant.
- Range/Duration
- Nearby to a district, depending on terrain. Arrival, then a short while of tethering.
Bridge of Borrowed Timber
- Purpose/How It Works
- Bridge of Borrowed Timber assembles loose wood, wreckage, roots, or hauled poles into a temporary crossing strong enough for foot traffic and light carts.
- Notable Exceptions
- It cannot invent structural support where none exists at all. Overloading it is a common killer.
- Example Use
- Retreating troops throw a bridge across an irrigation cut and burn it behind them moments later.
- Typical Cost/Power Source
- Usually fed by nearby timber, structural patterning, and the caster's reserves.
- Casting Methods
- Span cast, a few breaths. Engineer's rite, a short chant.
- Range/Duration
- A small river or gap. A short while to most of a day.
House Key Avatar
- Purpose/How It Works
- House Key Avatar manifests a simple domestic servitor keyed to one household's layout for tasks such as fetching, lighting, carrying, and door-checking.
- Notable Exceptions
- It works badly outside its keyed home and can be hijacked if the key-pattern is stolen.
- Example Use
- An elderly scholar uses a house-avatar to fetch books from the upper stacks after a fall.
- Typical Cost/Power Source
- Usually fed by a keyed residence pattern, domestic objects, and scheduled recharge rather than constant active casting.
- Casting Methods
- Key-turn cast, a few breaths. Installation rite, a long chant.
- Range/Duration
- One building or estate. From a day's chores to weeks with upkeep.
Word of Banishing
- Purpose/How It Works
- Word of Banishing unravels unstable summons, false arrivals, and hostile manifested constructs by collapsing the path and denying pattern support.
- Notable Exceptions
- It is strongest against conjurations built by naming and route. Solid independently sustained matter is harder to dismiss.
- Example Use
- A hired conjurer tears apart an Ill-Called thing in a burning mill before it can follow the miller's children out.
- Typical Cost/Power Source
- Usually fed by counter-naming, the authority of whoever holds the place, and the caster's reserves.
- Casting Methods
- Spoken dismissal, a few heartbeats. Sealed writ rite, a few breaths.
- Range/Duration
- Short to moderate range. Instant dispelling effect.
Reaching Hand
- Purpose/How It Works
- Reaching Hand manifests a small force-hand or shaped servant-pressure capable of carrying, lifting, pointing, or manipulating light objects at range.
- Notable Exceptions
- Fine locks and heavy loads remain difficult without stronger variants.
- Example Use
- A captured delver lifts the gaoler's key off its hook beyond the bars.
- Typical Cost/Power Source
- Usually fed by a named task, light manifest force, and the caster's reserves.
- Casting Methods
- Point-and-form cast, a heartbeat. Ring-focus activation, near-instant.
- Range/Duration
- A few strides, out to the far side of a room. A few moments to a short while.
Silent Drudge
- Purpose/How It Works
- Silent Drudge manifests a simple invisible labouring construct that follows narrow verbal instructions.
- Notable Exceptions
- It is literal-minded, weak, and unsafe around complex hazards unless carefully directed.
- Example Use
- A thief empties a noble's coin-chest, one purse at a time, with a servant no guard can see.
- Typical Cost/Power Source
- Usually fed by a named task, light manifest force, and the caster's reserves.
- Casting Methods
- Spoken task cast, a breath or two. Service-token rite, a short chant.
- Range/Duration
- One room, household, or close work area. A short while to most of a day.
Seeking Darts
- Purpose/How It Works
- Seeking Darts forms several compact guided darts of manifested force that seek the named target along the cleanest available line.
- Notable Exceptions
- Strong warding and force-dispersal defences can blunt or scatter the darts.
- Example Use
- A duellist ends the chase by sending three pale bolts around the corner after the fleeing mage.
- Typical Cost/Power Source
- Usually fed by a named task, light manifest force, and the caster's reserves.
- Casting Methods
- Quick dart cast, a few heartbeats. Wand-release, near-instant.
- Range/Duration
- Across a courtyard or down a street. Instant strike.
Porter's Plate
- Purpose/How It Works
- Porter's Plate creates a stable hovering platform for cargo, wounded bodies, or ritual tools.
- Notable Exceptions
- Stairs, narrow passages, and sudden drops can break the platform's balance.
- Example Use
- Delvers float a wounded comrade out of the barrow on a plate of pale force, the dead still knocking behind them.
- Typical Cost/Power Source
- Usually fed by a named task, light manifest force, and the caster's reserves.
- Casting Methods
- Platform cast, a breath or two. Inscribed disk token, a few breaths.
- Range/Duration
- Near the caster or along an anchored route. A short while to most of a day.
Telekinetic Grip
- Purpose/How It Works
- Telekinetic Grip projects a stronger force-hand capable of shoving, pinning, lifting, or tearing objects free at range.
- Notable Exceptions
- It is crude compared to real hands and can overcrush fragile targets.
- Example Use
- A fleeing rider is yanked clean out of the saddle without a rope in sight.
- Typical Cost/Power Source
- Usually fed by a named task, light manifest force, and the caster's reserves.
- Casting Methods
- Focused hand cast, a few heartbeats. Staff focus, a heartbeat.
- Range/Duration
- A few strides out to line of sight. A few moments to a short while.
Familiar Call
- Purpose/How It Works
- Familiar Call summons a bonded familiar, a minor spirit-construct held to a creature pattern or housed in a prepared companion body, into active attendance.
- Notable Exceptions
- The familiar must already exist as a bond. This is recall, not free creation of intelligence (see Familiars).
- Example Use
- A night courier brings her familiar, a construct in owl form, from hiding with one whisper before climbing the tower.
- Typical Cost/Power Source
- Usually fed by an established familiar bond, symbolic housing, and the caster's reserves.
- Casting Methods
- Bond whisper, a few heartbeats. Familiar circle rite, a short chant.
- Range/Duration
- Nearby to a district, depending on the bond. From a short while to indefinite attendance.
Slipped Step
- Purpose/How It Works
- Slipped Step shifts the caster slightly off the current path of material presence, causing rapid reappearance a short distance away or avoiding an incoming strike by fractional displacement.
- Notable Exceptions
- It is erratic in heavy wards, tight walls, or unstable magical zones.
- Example Use
- An ambusher's knife passes through the space where the conjurer was a heartbeat before.
- Typical Cost/Power Source
- Usually fed by a named route, transient manifest force, and the caster's reserves.
- Casting Methods
- Snap cast, a heartbeat. Prepared step-sigil, near-instant.
- Range/Duration
- Self. A stride or two, or one evasive displacement.
Folded Threshold
- Purpose/How It Works
- Folded Threshold opens a brief two-point path through folded local space, allowing the caster and a companion to cross an otherwise impossible gap.
- Notable Exceptions
- It is short range by portal standards and dangerous if the destination is poorly understood or obstructed.
- Example Use
- A mage steps with the wounded prince from the tower stair to the chapel balcony in one cut of air.
- Typical Cost/Power Source
- Usually fed by route definition, spatial anchors, and substantial caster reserves.
- Casting Methods
- Door-cut cast, a breath or two. Marked-threshold activation, a heartbeat.
- Range/Duration
- Self plus one companion. A few strides up to the span of a building.
Distant Arrival
- Purpose/How It Works
- Distant Arrival relocates the caster and chosen companions along a fully defined destination pattern rather than ordinary travelled route.
- Notable Exceptions
- Poor knowledge of the endpoint, active anti-transit wards, and unstable ley conditions make misarrival a real hazard. A jump beyond regional distance is feasible only when both anchors are drawn through grand confluences, so the longest crossings are rare and tied to a few sites.
- Example Use
- Archmages leave the burning citadel and arrive breathless in the tower they prepared months ago.
- Typical Cost/Power Source
- Usually fed by destination anchors, ley alignment, and very high caster reserves or stored transit charge.
- Casting Methods
- Full relocation cast, a few breaths. Prepared transit circle, a long chant.
- Range/Duration
- Self and companions. From nearby to very far, depending on anchor quality.
Transit Circle
- Purpose/How It Works
- Transit Circle establishes a stable repeatable arrival and departure node between prepared sites.
- Notable Exceptions
- It is built work, not improvisation. Once mapped, it is a prize armies fight over.
- Example Use
- An empire keeps three confluence-seated cities linked despite mountains and winter sea.
- Typical Cost/Power Source
- Usually fed by fixed geometry, anchor marks, stored charge, and the caster's reserves or the stored power of a temple or great house.
- Casting Methods
- Circle activation, a short chant. Permanent installation rite, a day's ritual.
- Range/Duration
- Between prepared circles. Passage takes an instant; the circle stands permanently.
Wide Gate
- Purpose/How It Works
- Wide Gate opens a visible paired portal that remains stable long enough for many creatures or cargo loads to pass.
- Notable Exceptions
- It is highly visible, difficult to conceal, and disastrous if the anchor points shift mid-use.
- Example Use
- A sellsword company ringed on a hilltop steps out through a gate opened into the forest behind the besiegers.
- Typical Cost/Power Source
- Usually fed by fixed geometry, anchor marks, stored charge, and the caster's reserves or the stored power of a temple or great house.
- Casting Methods
- Gate-casting, a few breaths. Circle-linked release, a short chant.
- Range/Duration
- Two prepared or sighted anchor points. A few moments to a short while.
In the Writers’ Guide
- The Schools of Magic FoundationsThe Compound Schools, The Common Spells
- Conjured Constructs A Bestiary of Caeldon
- Crow-Scarers A Bestiary of Caeldon
- Familiars A Bestiary of Caeldon
- Field Bulwarks A Bestiary of Caeldon
- Glossary Foundations