Lightweaving
The compound school of Lux with Imago and Verba, which treats perception as something that can be composed. See The Schools of Magic.
Philosophy
Lightweaving treats perception as something that can be composed. Its practitioners think like heralds, painters, players, priests who stage a rite, and the illusionists of a great lord's hall. They care less for private dreams than for meaning that everyone in the square can see.
This school values clear intent, rich symbol, and exact craft. A Lightweaver does not simply fool the eye. They build an experience the observer can inhabit.
Example Places of Study
- The Prism Conservatory: The best-known academy of visual magical composition.
- The Hall of Mirrors and Banners: A school kept by great houses for ceremonial illusion and the art of looking stronger than you are.
- The Radiant Workshops: Crafters of projected sigils, festival spectacles, and the battlefield tricks that sellsword captains pay for.
- The Lantern Opera: Performative masters of moving illusion and choreographed story-light.
- The Glass Scriptoria: Specialists in sign projection, symbolic teaching, and temple image magic.
Common Spells
Glow Script · Halo Mark · Colour Shift · Prism Flash · Banner Image · Luminous Veil · False Torchline · Glass Echo · Story Panel · Mask of Office · Radiant Outline · False Door · Mirage Stage · Sun Thread · Revealing Beam · Glory Mantle · Phantom Procession · Mirror Array · Sign of Peace · Righteous Glare · House of Light · Image Lock · Splendour Screen · Beacon of Claim · Courtly Facade · Shatterimage · Prismatic Cathedral · Radiant Doom · Glass Veil · Deep Glass Veil · Flawsight · Unmasking Eye
Typical Cost/Power Source (every spell): Usually fed by ambient light, reflective surfaces, symbolic intent, and the caster's concentration; dim or visually chaotic spaces raise the cost.
Glow Script
- Purpose/How It Works
- Glow Script writes visible light into the air or onto a surface as message, sigil, or display.
- Notable Exceptions
- Heavy daylight reduces readability.
- Example Use
- A watchtower writes warning of raiders on the north road in light down the whole wall line.
- Casting Methods
- Finger-writing cast, a breath. Stylus or rod focus, a few breaths.
- Range/Duration
- The air close by or a touched surface. A moment to half a night.
Halo Mark
- Purpose/How It Works
- Halo Mark places a bright symbolic marker on a target for identification or ceremony.
- Notable Exceptions
- It is obvious and therefore poor for stealth.
- Example Use
- After the ambush, healers mark the wounded who must be carried first.
- Casting Methods
- Point cast, a heartbeat. Seal focus, a few breaths.
- Range/Duration
- One target within sight. A short while to several days.
Colour Shift
- Purpose/How It Works
- Colour Shift alters the perceived colour of a surface, garment, banner, or space.
- Notable Exceptions
- Texture and weight remain unchanged.
- Example Use
- Fleeing outlaws turn their red cloaks to the lord's blue and ride straight through his pickets.
- Casting Methods
- Surface wash cast, a few heartbeats. Pigment focus, a few breaths.
- Range/Duration
- An object up to the accents of a room. A short while to an evening's performance.
Prism Flash
- Purpose/How It Works
- Prism Flash splits light into blinding fragments and rainbow shards.
- Notable Exceptions
- Less effective in darkness without an existing or created light source.
- Example Use
- Guards are dazzled as a prisoner rushes the door.
- Casting Methods
- Flash cast, a heartbeat. Prism focus, at once when raised.
- Range/Duration
- A burst a few strides wide. An instant.
Banner Image
- Purpose/How It Works
- Banner Image projects a stable heraldic or sacred image above a group or place.
- Notable Exceptions
- It conveys identity better than fine detail.
- Example Use
- Reinforcements identify the allied company through smoke.
- Casting Methods
- Banner cast, a few heartbeats. Pole or sigil focus, a few breaths.
- Range/Duration
- Above a company or a square. From a short while to most of a day.
Luminous Veil
- Purpose/How It Works
- Luminous Veil drapes a figure in idealized light, smoothing flaws and emphasizing chosen qualities.
- Notable Exceptions
- It flatters appearance but does not change substance.
- Example Use
- A high priest enters the hall under sanctified radiance.
- Casting Methods
- Self or touch cast, a few heartbeats. Garment focus, a few breaths.
- Range/Duration
- Self or one subject. Through an entrance or a whole ceremony.
False Torchline
- Purpose/How It Works
- False Torchline creates the look of marching lights or distant lit positions.
- Notable Exceptions
- Sound and heat do not match unless supported by other means.
- Example Use
- A dozen sellswords look like a war-host on the ridge at night, and the raiders turn back.
- Casting Methods
- Distance cast, a few breaths. Beacon focus, a short chant.
- Range/Duration
- A distant scene within sight. A while.
Glass Echo
- Purpose/How It Works
- Glass Echo reflects a false angle or duplicate position, complicating enemy perception.
- Notable Exceptions
- It works best with existing reflective surfaces or clear light lines.
- Example Use
- A bandit archer misjudges where the delver truly stands.
- Casting Methods
- Mirror-line cast, a breath. Glass focus, a few breaths.
- Range/Duration
- A small scene. A few moments to a short while.
Story Panel
- Purpose/How It Works
- Story Panel displays a short moving visual scene for teaching, warning, or ceremony.
- Notable Exceptions
- It is best for prepared or simple scenes, not improvisational complexity.
- Example Use
- A village elder shows the children, in moving light, what came out of the barrow the last time it was opened, and which road to run.
- Casting Methods
- Panel cast, a few breaths. Projector or wall focus, a short chant.
- Range/Duration
- A wall or open air. A short while.
Mask of Office
- Purpose/How It Works
- Mask of Office overlays visible signs of rank, role, or duty on a person.
- Notable Exceptions
- Skilled observers still test behaviour and authority.
- Example Use
- A false herald walks into the enemy camp wearing every visible sign of a lord's envoy.
- Casting Methods
- Touch cast, a few heartbeats. Badge or seal focus, a few breaths.
- Range/Duration
- One figure. Through an audience or a festival day.
Radiant Outline
- Purpose/How It Works
- Radiant Outline reveals hidden or invisible shapes by tracing them in hard light.
- Notable Exceptions
- It exposes position better than true identity.
- Example Use
- A concealed assassin is outlined against a wall.
- Casting Methods
- Sweeping light cast, a breath. Lens focus, a few breaths.
- Range/Duration
- A small area. An instant, or a briefly lingering outline.
False Door
- Purpose/How It Works
- False Door creates a convincing but intangible architectural feature.
- Notable Exceptions
- Touch immediately reveals the fraud.
- Example Use
- The lord's men waste crucial moments at a painted exit while the thief goes out by the real one.
- Casting Methods
- Wall cast, a few heartbeats. Masonry or panel focus, a few breaths.
- Range/Duration
- One architectural feature. A short while to half a day.
Mirage Stage
- Purpose/How It Works
- Mirage Stage builds a visual set with painted depths for performance, ritual, or deception.
- Notable Exceptions
- It requires space and stable viewing angles.
- Example Use
- A square becomes a battlefield tableau for a victory festival.
- Casting Methods
- Stage cast, a few breaths. Multi-anchor rite, a short ritual.
- Range/Duration
- A stage up to a hall. A short while to a night's festival.
Sun Thread
- Purpose/How It Works
- Sun Thread connects several lights into one moving symbolic design.
- Notable Exceptions
- Poor in chaotic weather or heavy obstruction.
- Example Use
- The beacon towers of a valley weave one warning sign above it as a warband comes up the road.
- Casting Methods
- Linking cast, a few breaths. Beacon network rite, a minute's chant.
- Range/Duration
- A scene of many lights. A while.
Revealing Beam
- Purpose/How It Works
- Revealing Beam directs attention with focused light, making one thing impossible to ignore.
- Notable Exceptions
- It highlights but does not compel belief.
- Example Use
- In a lord's hall, the bloody knife on the table becomes the one thing no one can look away from.
- Casting Methods
- Pointed light cast, a breath. Lens or staff focus, a few breaths.
- Range/Duration
- One target or point in a scene. A few moments to a short while.
Glory Mantle
- Purpose/How It Works
- Glory Mantle heightens awe, charisma, and perceived stature through visible radiance.
- Notable Exceptions
- Hollow or cowardly behaviour can still puncture it.
- Example Use
- A war-chief appears almost mythic as the host raises him on its shields.
- Casting Methods
- Self-crown cast, a few breaths. Crown, cloak, or relic focus, a short chant.
- Range/Duration
- Self. A short while to a long ceremony.
Phantom Procession
- Purpose/How It Works
- Phantom Procession conjures moving ceremonial figures, banners, and ordered visual pageantry.
- Notable Exceptions
- Works best in formal, expected contexts.
- Example Use
- At the memorial for the border wars, the fallen march again in a visible procession of light.
- Casting Methods
- Processional cast, a few breaths. Parade-route rite, a short ritual.
- Range/Duration
- A street or hall. A while.
Mirror Array
- Purpose/How It Works
- Mirror Array multiplies reflections and apparent positions into tactical confusion.
- Notable Exceptions
- Touch and area attacks bypass much of the deception.
- Example Use
- Duellists surround themselves with shifting false selves.
- Casting Methods
- Reflection cast, a few heartbeats. Mirror shard ring, a few breaths.
- Range/Duration
- Self or small area. Moments, or through a short duel.
Sign of Peace
- Purpose/How It Works
- Sign of Peace imposes calm through sacred or authoritative visible symbolism.
- Notable Exceptions
- It is strongest on crowds willing to respect the symbol.
- Example Use
- Rioters hesitate when the old peace sign blazes above the square.
- Casting Methods
- Symbol cast, a few breaths. Banner or shrine focus, a minute's chant.
- Range/Duration
- Above a crowd or square. A while.
Righteous Glare
- Purpose/How It Works
- Righteous Glare strips concealment with hard directed illumination and symbolic exposure.
- Notable Exceptions
- Reflective shields and blinds can blunt it.
- Example Use
- Cultists hiding among the pilgrims are exposed under hard light.
- Casting Methods
- Hard-light cast, a breath. Lens focus, a few breaths.
- Range/Duration
- One target or line within sight. An instant to a few heartbeats.
House of Light
- Purpose/How It Works
- House of Light creates a temporary constructed space of projected surfaces and visible walls.
- Notable Exceptions
- It gives appearance and orientation more than full physical shelter.
- Example Use
- Two warlords parley under a pavilion of light on the burned field between their hosts.
- Casting Methods
- Structure cast, a few breaths. Anchor-pillar rite, a short ritual.
- Range/Duration
- A room-sized structure. A short while to an afternoon.
Image Lock
- Purpose/How It Works
- Image Lock binds an illusion to a surface, object, or trigger phrase for repeated reappearance.
- Notable Exceptions
- Wear, vandalism, or broken triggers can ruin it.
- Example Use
- A map to the hoard appears on the tomb wall only when the right oath is spoken.
- Casting Methods
- Surface binding, a short chant. Triggered image rite, a short ritual.
- Range/Duration
- One object or wall. Days to years, or until broken.
Splendour Screen
- Purpose/How It Works
- Splendour Screen hides a crude or damaged reality behind polished radiant appearance.
- Notable Exceptions
- Physical contact reveals underlying truth.
- Example Use
- A raided, half-burned hall looks unbroken to the envoy sent to see whether its lord is weak.
- Casting Methods
- Surface glamour cast, a few breaths. Hall-scale rite, a short ritual.
- Range/Duration
- Object, façade, or room. A short while to several days.
Beacon of Claim
- Purpose/How It Works
- Beacon of Claim projects a territorial, civic, or lordly sign visible at great distance.
- Notable Exceptions
- It declares claim; it does not enforce it.
- Example Use
- A fort retaken from the raiders signals the victory back to the host.
- Casting Methods
- Beacon cast, a few breaths. Tower-light rite, a short ritual.
- Range/Duration
- Visible as a landmark across a valley. A while to several days.
Courtly Facade
- Purpose/How It Works
- Courtly Facade alters the apparent condition of a person or place with convincing detail and polish.
- Notable Exceptions
- Requires active upkeep under scrutiny.
- Example Use
- A wounded ruler appears composed for one necessary audience.
- Casting Methods
- Detail cast, a few breaths. Dressing chamber rite, a minute's work.
- Range/Duration
- One subject or room. Through one audience, sometimes a day.
Shatterimage
- Purpose/How It Works
- Shatterimage collapses a maintained projection into blinding or distracting scatter.
- Notable Exceptions
- It destroys the active illusion in the process.
- Example Use
- A false wall bursts into glittering fragments as the escape route is taken.
- Casting Methods
- Collapse cast, a breath. Triggered shatter sigil, at once when prepared.
- Range/Duration
- One active image. An instant.
Prismatic Cathedral
- Purpose/How It Works
- Prismatic Cathedral builds a large sacred or ceremonial illusion structure of light and symbolic geometry.
- Notable Exceptions
- It is expensive and usually temporary unless heavily anchored.
- Example Use
- A conquered city sees a peace rite conducted inside a cathedral made only of light.
- Casting Methods
- Major structure cast, a minute's chant. Full ceremonial rite, a long ritual.
- Range/Duration
- A great hall up to a city square. Through a rite, sometimes a whole day.
Radiant Doom
- Purpose/How It Works
- Radiant Doom exposes and publicly defines a target with symbolic force, often at judgements in a lord's hall or in religious settings.
- Notable Exceptions
- It can reveal what a community believes, which is not always identical to truth.
- Example Use
- A false penitent stands under a sign that names their betrayal before the assembly.
- Casting Methods
- Public decree cast, a few breaths. Hall or temple rite, a short ritual.
- Range/Duration
- One target before an audience. A short while, with lasting social effect.
Glass Veil
- Purpose/How It Works
- Glass Veil bends light, expectation, and edge-definition so the target ceases to register as visibly present.
- Notable Exceptions
- Sound, scent, footprints, and physical disturbance still betray the hidden target.
- Example Use
- A spy crosses the gallery between torch shadows while the guards stare directly past him.
- Casting Methods
- Self-veiling cast, a few breaths. Cloak-clasp activation, a heartbeat.
- Range/Duration
- Self or touched ally. A few moments to a short while.
Deep Glass Veil
- Purpose/How It Works
- Deep Glass Veil maintains concealment even while the target moves, fights, or casts, though each action stresses the weave.
- Notable Exceptions
- It is expensive and easier to track by nonvisual means.
- Example Use
- An assassin remains unseen through the entire duel she starts.
- Casting Methods
- Deep veil cast, a short chant. Mirror-cloak rite, a minute's chant.
- Range/Duration
- Self or touched ally. A few moments to a fair while.
Flawsight
- Purpose/How It Works
- Flawsight attunes the caster to visual stress, missing reflection, and light-bending distortions that hidden things leave behind.
- Notable Exceptions
- It reveals hidden forms better than their full detail, especially in crowded or reflective spaces.
- Example Use
- A warden looks straight at the invisible knife-bearer and raises the alarm.
- Casting Methods
- Eye-touch cast, a few heartbeats. Lens activation, a few breaths.
- Range/Duration
- The caster's own sight. A short while to a long watch.
Unmasking Eye
- Purpose/How It Works
- Unmasking Eye strips away glamour upon glamour, false presentation, and simple concealment so underlying forms and magical distortions become visible.
- Notable Exceptions
- It is mentally taxing, socially disruptive, and can overwhelm the unprepared in highly magical places.
- Example Use
- A hunter of shapechangers sees the demon-mask, the disguise, and the hidden wound all at once.
- Casting Methods
- Eye-opening cast, a few breaths. Consecrated lens rite, a short ritual.
- Range/Duration
- The caster's own sight. A short while.
In the Writers’ Guide
- The Schools of Magic FoundationsThe Compound Schools, The Common Spells
- Glossary Foundations