Vital Magic
The compound school that braids Aqua, Imago, and Memoria to restore a living body in flow, form, and pattern at once. See The Schools of Magic.
Philosophy
Vital Magic is grounded in the idea that healing is not merely sealing flesh. A living body must be restored in flow, form, and pattern. If only one of these is addressed, the patient survives badly or not at all.
This school therefore combines compassion with clinical severity. Its practitioners are taught that every healing is a negotiation with cost, compatibility, and consequence. There is no free restoration.
Its work is living flesh, and it reaches the living pattern of the Wrought only weakly: a skilled healer can ease Pattern-Fray a little, but worked material does not knit, and a Wrought's frame is mended by artificers.
Example Places of Study
- The College of White Vessels: The most respected school of surgical and restorative magic.
- The Hall of Living Pattern: A hall of anatomists devoted to anatomy, healing compatibility, and species physiology.
- The Red Mercy Hospices: Practical battlefield and plague-care schools.
- The Gardens of Returning Breath: A quiet healing order focused on recovery and controlled vitality transfer.
- The Anatomist Halls: City scholars who train healers in precision restoration and dangerous triage.
Common Spells
Close Flesh · Clean Stitch · Bone Mend · Blood Refill · Pulse Stabilize · Fever Ease · Toxin Draw · Breath Recall · Nerve Quiet · Tendon Set · Organ Steady · Scar Soften · Sight Mend · Hearing Mend · Burn Knit · Blood Match · Lifeline Bridge · Reserve Tap · Pattern Recall · Limb Hold · Sickness Gate · Crisis Borrow · Reknit Face · Trauma Partition · Vital Sweep · Parasite Expel · Regrowth Spur · Living Equilibrium · Heart Recall · Return from the Brink
Typical Cost/Power Source (every spell): Usually fed by the healer's reserves, the patient's own lifeforce, compatible donors, or stored vitality; deeper restoration always carries real biological cost.
Close Flesh
- Purpose/How It Works
- Close Flesh seals a simple wound by encouraging edge tissue to rejoin cleanly.
- Notable Exceptions
- It is poor on filthy wounds or missing flesh.
- Example Use
- A field surgeon closes a shallow spear cut before the patient bleeds out more strength.
- Casting Methods
- Touch cast, a few heartbeats. Thread or needle focus, a few slow breaths.
- Range/Duration
- Touch. Closes at once, with normal healing after.
Clean Stitch
- Purpose/How It Works
- Clean Stitch knits tissue with reduced scarring and better alignment than brute closure.
- Notable Exceptions
- Requires a cleaner wound bed and more concentration than Close Flesh.
- Example Use
- Healers repair a swordsman's cut hand so he can still close it on a hilt.
- Casting Methods
- Fine touch work, a few slow breaths. Surgical rite, a minute's chant.
- Range/Duration
- Touch. Permanent if healing holds.
Bone Mend
- Purpose/How It Works
- Bone Mend accelerates fracture knitting once proper alignment is achieved.
- Notable Exceptions
- Shattered bone still needs stabilization and time.
- Example Use
- A beast-hunter's leg, broken by a boar, is made walkable days sooner than nature alone would allow.
- Casting Methods
- Touch over set bone, a few slow breaths. Splint-linked rite, a minute's chant.
- Range/Duration
- Touch. Healing progresses over a day or several.
Blood Refill
- Purpose/How It Works
- Blood Refill restores immediate circulatory volume by drawing from the caster, donors, or stored compatible reserves.
- Notable Exceptions
- Cross-species mismatch wastes much of the transfer.
- Example Use
- A caravan guard survives the cutting-out of a barbed arrow because a healer spends their own reserve to refill the loss.
- Casting Methods
- Direct transfusion cast, a few slow breaths. Vessel-mediated transfer, a minute's working.
- Range/Duration
- Touch or linked vessel. Immediate effect with donor cost.
Pulse Stabilize
- Purpose/How It Works
- Pulse Stabilize prevents shock by steadying circulation and rhythm and holding off the whole body's collapse after severe trauma.
- Notable Exceptions
- It buys time; it does not solve the underlying injury.
- Example Use
- A crushed soldier lives through transport to the hospice.
- Casting Methods
- Chest and wrist touch, a few breaths. Group triage seal, a short chant.
- Range/Duration
- Touch. Holds a short while, up to an hour.
Fever Ease
- Purpose/How It Works
- Fever Ease reduces dangerous heat and inflammatory overdrive without stripping all immune response.
- Notable Exceptions
- Overuse can leave a patient too cold or too weak to recover.
- Example Use
- A child survives a burning night fever until dawn care arrives.
- Casting Methods
- Brow and chest touch, a few breaths. Basin-cooling rite, a minute's chant.
- Range/Duration
- Touch. Eases for a short while, or through the night.
Toxin Draw
- Purpose/How It Works
- Toxin Draw extracts poison into a sacrificial medium, sweat, purge, or filtered vessel.
- Notable Exceptions
- Some magical venoms bind too deeply for simple extraction.
- Example Use
- A viper bite is drained into a blackening poultice.
- Casting Methods
- Touch and draw cast, a few slow breaths. Cupping or basin rite, a minute's chant or longer.
- Range/Duration
- Touch. Draws at once or over a short while.
Breath Recall
- Purpose/How It Works
- Breath Recall restarts halted breathing by forcing rhythm, clearing immediate obstruction, and reminding the body to continue.
- Notable Exceptions
- It cannot repair destroyed lungs by itself.
- Example Use
- A drowned child coughs back to life on the riverbank.
- Casting Methods
- Mouth and chest cast, a few heartbeats. Assisted resuscitation rite, a short chant.
- Range/Duration
- Touch. Instant if successful.
Nerve Quiet
- Purpose/How It Works
- Nerve Quiet suppresses acute pain and panic-spasm without removing all useful sensation.
- Notable Exceptions
- Overnumbing can worsen hidden injuries.
- Example Use
- A raider with an arrow in the gut can be treated without thrashing through the cutting.
- Casting Methods
- Touch to pain site, a few heartbeats. Nerve-line tracing, a short chant.
- Range/Duration
- Touch. A short while, or through a long procedure.
Tendon Set
- Purpose/How It Works
- Tendon Set restores proper tension and attachment in torn or displaced joints.
- Notable Exceptions
- Severe shredding still needs long recovery.
- Example Use
- A sellsword's dislocated shoulder is set without permanent slackening, and he is back in the line by morning.
- Casting Methods
- Joint-guidance cast, a few slow breaths. Brace-assisted rite, a minute's chant.
- Range/Duration
- Touch. Immediate correction with recovery after.
Organ Steady
- Purpose/How It Works
- Organ Steady prevents failing organs from slipping into total collapse by stabilizing flow and tissue pattern.
- Notable Exceptions
- It is often temporary unless deeper causes are addressed.
- Example Use
- A healer keeps crushed lungs and a bruised heart working through the night after a rockfall in the old mine.
- Casting Methods
- Full torso cast, a few slow breaths. Intensive bedside rite, a short rite.
- Range/Duration
- Touch. Holds a short while, or through the night.
Scar Soften
- Purpose/How It Works
- Scar Soften reduces rigidity, pain, and movement restriction in old scar tissue.
- Notable Exceptions
- It does not erase all visible scarring.
- Example Use
- An old swordsman regains full bend in a hand once thought ruined.
- Casting Methods
- Massage and touch casting, a short chant. Repeated therapy rite, a longer session.
- Range/Duration
- Touch. Permanent improvement over repeated applications.
Sight Mend
- Purpose/How It Works
- Sight Mend repairs damaged eyes when enough structure remains to restore sight.
- Notable Exceptions
- It cannot replace an eye that is fully gone.
- Example Use
- A scout blinded by the shards of a split shield regains blurred but usable vision.
- Casting Methods
- Delicate ocular cast, a short chant. Clinical rite, a long and careful rite.
- Range/Duration
- Touch. Recovery takes from an afternoon to several weeks.
Hearing Mend
- Purpose/How It Works
- Hearing Mend repairs ruptured, stunned, or overstrained hearing structures.
- Notable Exceptions
- Long-term nerve death is much harder to restore.
- Example Use
- A siege crewman hears again after a war-mage's thunderclap burst beside him.
- Casting Methods
- Ear and jaw touch, a few slow breaths. Quiet chamber rite, a short rite.
- Range/Duration
- Touch. Recovery from immediate to gradual.
Burn Knit
- Purpose/How It Works
- Burn Knit stabilizes burn trauma, reduces further tissue loss, and encourages safe regrowth of shallow flesh.
- Notable Exceptions
- Deep burns remain dangerous and infection-prone.
- Example Use
- A smith survives furnace splash injuries without losing his arm.
- Casting Methods
- Cooling knit cast, a few slow breaths. Salve-assisted rite, a minute's chant or longer.
- Range/Duration
- Touch. Immediate stabilization with long recovery.
Blood Match
- Purpose/How It Works
- Blood Match reduces cross-species or cross-lineage healing loss by temporarily aligning vitality signatures.
- Notable Exceptions
- Very distant species still suffer poor efficiency.
- Example Use
- An elven healer safely aids an orc mercenary after battle.
- Casting Methods
- Dual-subject cast, a few slow breaths. Bowl and sample rite, a short rite.
- Range/Duration
- Touch between linked subjects. Holds a short while, or for one treatment.
Lifeline Bridge
- Purpose/How It Works
- Lifeline Bridge transfers vitality between two conscious subjects in a controlled living channel.
- Notable Exceptions
- It can collapse both parties if one is too weak.
- Example Use
- A parent gives strength to a wounded child until proper care arrives.
- Casting Methods
- Hand-linked cast, a few breaths. Cord or band focus, a minute's chant.
- Range/Duration
- Touch or linked line. Moments to a short while.
Reserve Tap
- Purpose/How It Works
- Reserve Tap draws on stored vitality from a prepared vessel, reliquary, or temple reserve.
- Notable Exceptions
- Poorly stored reserves may be degraded or contaminated.
- Example Use
- Healers drain the temple's stored reserves on the night after the raid, when the wounded outnumber the hands.
- Casting Methods
- Vessel-touch draw, a few breaths. Controlled siphon rite, a minute's chant.
- Range/Duration
- Touch or linked vessel. Immediate transfer.
Pattern Recall
- Purpose/How It Works
- Pattern Recall reminds the body of its undamaged shape so healing can proceed towards the correct form.
- Notable Exceptions
- It works best when the prior pattern is known and not too long lost.
- Example Use
- A jaw broken by a war-hammer is restored towards its original shape instead of healing crooked.
- Casting Methods
- Full-form touch cast, a few slow breaths. Mirror or portrait focus, a minute's chant.
- Range/Duration
- Touch. Guides recovery from the same day to several days after.
Limb Hold
- Purpose/How It Works
- Limb Hold preserves a severed limb briefly for reattachment by slowing loss, decay, and pattern collapse.
- Notable Exceptions
- Time is still limited, especially in heat.
- Example Use
- Surgeons carry a severed hand across a battlefield infirmary without losing the chance to reattach it.
- Casting Methods
- Immediate preservation cast, a few breaths. Wrapped vessel rite, a short chant.
- Range/Duration
- Touch. Holds a short while, at most through part of a day.
Sickness Gate
- Purpose/How It Works
- Sickness Gate bars the spread of disease through a body by slowing transmission routes and local replication.
- Notable Exceptions
- It is containment, not guaranteed cure.
- Example Use
- A plague healer stops a lung fever from reaching the blood.
- Casting Methods
- Body-wide gating cast, a few slow breaths. Bedside isolation rite, a short rite.
- Range/Duration
- Touch. Holds through a night or for days.
Crisis Borrow
- Purpose/How It Works
- Crisis Borrow keeps a dying patient alive by spending the healer's own reserves to hold off the failure of the whole body.
- Notable Exceptions
- Overuse maims or kills healers.
- Example Use
- A surgeon borrows away their own strength to keep a prince alive through the operation.
- Casting Methods
- Direct touch transfer, a few breaths. Full emergency rite, a minute's chant.
- Range/Duration
- Touch. A short while, or one critical procedure.
Reknit Face
- Purpose/How It Works
- Reknit Face restores damaged features, musculature, and expression lines with greater precision than ordinary closure.
- Notable Exceptions
- It is difficult, slow, and emotionally charged for the patient.
- Example Use
- A girl burned when raiders fired her village regains her own face rather than scar-masked stillness.
- Casting Methods
- Fine tissue cast, a short chant. Surgical mirror rite, a long and careful rite.
- Range/Duration
- Touch. Recovery over days to weeks.
Trauma Partition
- Purpose/How It Works
- Trauma Partition isolates shock so one catastrophic injury does not crash the entire body at once.
- Notable Exceptions
- It only buys time and can complicate later treatment if maintained too long.
- Example Use
- A hunter mauled by a pass bear is kept from sliding into death while the others carry him down.
- Casting Methods
- Full-body partition cast, a few slow breaths. Emergency trauma rite, a short rite.
- Range/Duration
- Touch. Holds a short while, or through a long night.
Vital Sweep
- Purpose/How It Works
- Vital Sweep detects hidden internal injury, bleeding, blockage, or organ stress through life-pattern reading.
- Notable Exceptions
- It is diagnostic rather than curative.
- Example Use
- A rider thrown in an ambush, with no visible wound, is found to have a ruptured spleen.
- Casting Methods
- Hands-over-body scan, a few breaths. Basin, mirror, or chart focus, a minute's study.
- Range/Duration
- Touch or close by. Brief scan.
Parasite Expel
- Purpose/How It Works
- Parasite Expel drives out worms, infestations, or invasive magical organisms by making the host body hostile to them.
- Notable Exceptions
- Deep symbiosis or egg-laying infestations may require repeated work.
- Example Use
- Marsh fever larvae are forced out before they reach the spine.
- Casting Methods
- Body-purge cast, a few slow breaths. Herb and basin rite, a short rite.
- Range/Duration
- Touch. Works at once or over a short while.
Regrowth Spur
- Purpose/How It Works
- Regrowth Spur accelerates controlled regrowth of simple tissue such as skin, nail, or shallow flesh.
- Notable Exceptions
- Complex organs and full limbs are beyond its ordinary reach, and forcing regrowth on the same wound again and again risks Failed Mending.
- Example Use
- A healer quickly restores enough skin to close a dangerous burn field.
- Casting Methods
- Directed growth cast, a few slow breaths. Nourishment-supported rite, a short rite.
- Range/Duration
- Touch. Recovery hurried along over a day or several.
Living Equilibrium
- Purpose/How It Works
- Living Equilibrium distributes vitality across a group so no single member bears fatal deficit while others still hold surplus.
- Notable Exceptions
- It can leave the entire group weakened if used recklessly.
- Example Use
- A healer keeps five survivors of an avalanche alive through a freezing night on the pass by equalizing their strength.
- Casting Methods
- Group circle cast, a short chant. Multi-patient rite, a long rite.
- Range/Duration
- Tight cluster of patients. Immediate redistribution with lingering effect.
Heart Recall
- Purpose/How It Works
- Heart Recall forces the heart back into proper rhythm or restarts it when collapse is recent.
- Notable Exceptions
- It is far less effective after long deprivation or catastrophic damage.
- Example Use
- A duel victim returns to pulse after sudden cardiac shock.
- Casting Methods
- Chest shock cast, a few heartbeats. Intensive resuscitation rite, a short chant.
- Range/Duration
- Touch. Instant if successful.
Return from the Brink
- Purpose/How It Works
- Return from the Brink rescues a patient at the edge of death through extreme lifeforce expenditure, restoring just enough life to deny immediate loss.
- Notable Exceptions
- It is among the most dangerous non-divine healing spells and often permanently costs the healer.
- Example Use
- A master physician drags a stabbed queen back from the final threshold.
- Casting Methods
- Desperate touch cast, a few slow breaths. Full brink-rite, a long rite.
- Range/Duration
- Touch. Immediate rescue with long recovery and major cost.
In the Writers’ Guide
- The Schools of Magic FoundationsThe Compound Schools, The Common Spells
- Common Ills, Poisons, and Plagues The Medieval EraWho Nurses the Sick
- Unnatural Afflictions The Medieval EraThe Price of the Art
- Glove Spiders A Bestiary of CaeldonUses and Dangers
- Heath Adders A Bestiary of CaeldonUses and Dangers
- Heart-Leaf A Bestiary of CaeldonUses and Dangers
- Glossary Foundations