The Scourge
The Deficit Plane without safety, a world of constant danger whose scarred people are the Scourge-Born; it is reached through War-Gates, and those who stay too long risk the Blood-Fury, a rage that turns them on friend and foe alike. See The Planes.
Overview
The Scourge is a realm where safety is a myth and violence is the only language. Security, trust, and peace are wholly absent. In this world, every moment is a potential death sentence, and every interaction is a calculation of threat versus reward.
Unlike the Parched (where the struggle is for sustenance) or the Frost-Bound (where the struggle is for warmth), the Scourge is defined by the struggle for survival against constant predation. It is a world of perpetual war, where the strong eat the weak, and the only law is the law of the fittest.
Environment and Atmosphere
Visuals
- Colour Palette: Crimson, rust, charcoal, and bruised purple. The sky is often choked with smoke or stained by the blood of countless battles.
- Lighting: The light is harsh and unforgiving, casting deep, jagged shadows. There are no soft glows; light here is either blinding or non-existent.
- Terrain: Jagged, broken landscapes.
- Atmosphere: The air is thick with the smell of iron (blood), ozone (lightning), and rot. The ground is littered with bones, broken weapons, and the remnants of failed settlements.
Sensory Experience
- Sound: Constant noise.
- Touch: Everything is sharp, rough, or hot. The ground is uneven and treacherous. The air feels heavy with tension, as if the atmosphere itself is bracing for impact.
- Smell: Metallic, acrid, and pungent. The scent of fresh blood is common, mixed with the smell of burning flesh and charred wood.
The Laws of Physics (Local Variations)
The physics of the Scourge are governed by Aggressive Entropy:
- Kinetic Amplification: Force is amplified. A punch hits harder, a fall breaks more bones, and a weapon strike cuts deeper. Momentum is harder to stop once gained.
- Structural Instability: Buildings, bridges, and fortifications are inherently unstable. They collapse under stress or are easily destroyed. Permanent structures are rare; most dwellings are temporary or mobile.
- Predatory Magnetism: Living creatures are drawn to conflict. The presence of violence attracts predators, both natural and supernatural. Peaceful gatherings are impossible; the very air seems to incite aggression.
- Rapid Degradation: Armour, weapons, and tools wear out quickly. Metal rusts in days, leather cracks in hours, and wood splinters under stress. Maintenance is a constant, desperate struggle.
Inhabitants
Life in the Scourge is a constant battle. Inhabitants are shaped by the need to be the predator, not the prey.
The Scourge-Born
- Description: Muscular, scarred humanoids with thick skin and sharp features.
- Physiology: They have high adrenaline levels and rapid healing factors (to recover from the constant injuries).
- Culture: Militaristic and Hierarchical.
- Behaviour: They are aggressive, paranoid, and hyper-vigilant.
- War-Clans: They live in War-Clans, bands that hold a stretch of ground only by fighting for it and break apart as soon as they stop.
Apex Predators
- Description: Creatures evolved to dominate the food chain (see Apex Predators).
- Examples:
Resources and Hazards
Resources
- Weapons and Armour: High-quality, durable gear is the most valuable commodity. A single undamaged sword can buy a kingdom.
- Safe Zones: Rare pockets of relative safety (often guarded by powerful warlords) are highly sought after.
- Battlefield Loot: The aftermath of conflicts yields rare materials, enchanted items, and knowledge.
Hazards
- Constant Warfare: Violence is ubiquitous. Even a simple journey can turn into a battle royale.
- Betrayal: Trust is a liability. Allies can turn on you at any moment for a better offer.
- Environmental Traps: The landscape itself is hostile. Quicksand pits, collapsing cliffs, and ambush points are everywhere.
- The Rage: Prolonged exposure to the Scourge induces a psychological state known as "The Blood-Fury." Victims become uncontrollable berserkers, attacking friend and foe alike until they collapse from exhaustion.
On Caeldon the Scourge leaks through old battlefields. Mercenary companies tell of a field where the fighting never quite ended and the dead were replaced each dawn by something hungrier, and of sellswords who crossed for the arms of ancient wars and came home berserk. Inns on the road home still drink to those who came back whole.
Connection to the Veil and Other Planes
- The Veil: The Veil in the Scourge is turbulent and violent.
- Connections:
Role in the Cosmology
The Scourge serves as the engine of evolution and change.
- It represents the brutal truth that progress often comes at a cost. Without the pressure of predation, life would stagnate.
- It is a counterbalance to the Gilded Cage (Order/Stagnation). Where the Cage preserves, the Scourge destroys and rebuilds.
- Mortals aligned with Ignis Prime or Zephyr Prime, the Primes whose fire and motion drive the plane, call it a necessary crucible that tests the strength of life; in their telling, only the worthy survive.
In the Writers’ Guide
- The Planes FoundationsThe Equilibrium, The Planes of Lack, The Planes of Too Much, Tensions
- The Resonant Zones FoundationsHow Zones Form
- The Veil and the Outside FoundationsThe Space Between Places, The Four Laws, The Many Faces of the Veil, Crossing
- Unnatural Afflictions The Medieval EraSicknesses of Place
- The Living World A Bestiary of CaeldonBeyond the World
- Dogs and Hounds A Bestiary of CaeldonLore and Belief
- Bloodgrass A Bestiary of CaeldonLore and Belief
- Apex Predators (the Scourge) A Bestiary of CaeldonAppearance, Habitat and Range, Behaviour and Temperament, Lore and Belief
- Apex-Born A Bestiary of CaeldonLore and Belief
- Blood-Hounds A Bestiary of CaeldonHabitat and Range
- Carrion-Kites A Bestiary of Caeldon
- Iron-Claws A Bestiary of CaeldonHabitat and Range, Uses and Dangers, Lore and Belief
- Murk-Fangs A Bestiary of CaeldonHabitat and Range, Lore and Belief
- Sand-Stalkers A Bestiary of CaeldonLore and Belief
- Scourge Tuskers A Bestiary of CaeldonLore and Belief
- Scourge-Born A Bestiary of CaeldonAppearance, Habitat and Range, Uses and Dangers, Lore and Belief
- Scythe Mantises A Bestiary of CaeldonLore and Belief
- Glossary Foundations