The Chromatic Chord

The Ashen Wastes

The Deficit Plane without energy, where warmth and strength drain away; its people are the grey Ash-Walkers, and its Cold Gates are volcanic vents gone cold and deep caves. See The Planes.

Overview

The Ashen Wastes is a realm of profound depletion. It is a plane where energy is not just scarce; it is actively dying. The fundamental laws of thermodynamics here are skewed towards maximum entropy. Heat dissipates instantly, light fades before it travels, and motion requires immense effort.

Unlike the Scourge (which is defined by violence) or the Parched (which is defined by thirst), the Wastes are defined by cold, stillness, and the slow cessation of all activity. It is a graveyard of potential where nothing new is created, and everything existing slowly turns to dust.

Environment and Atmosphere

Visuals

  • Colour Palette: Monochromatic greys, muted browns, and dull blacks. There is no vibrant colour.
  • Lighting: The sky is a perpetual twilight, lit by a dim, dying sun that casts no warmth. Shadows are deep and seem to swallow light.
  • Terrain: Vast plains of grey ash, cracked earth, and skeletal remains of mountains that have eroded into dust. Rivers flow slowly with thick, sludge-like fluids that barely move.
  • Temperature: Near absolute zero in open areas. Even "warm" spots are merely slightly less cold than the surroundings.

Sensory Experience

  • Sound: Muffled and distant. Sound waves lose energy rapidly, making the world feel eerily quiet. Screams are heard as whispers; thunder is a dull thud.
  • Touch: Everything feels brittle. Wood snaps like dry bone; metal becomes brittle and shatters. The air feels thin and biting, draining body heat instantly.
  • Smell: The scent of ozone, old dust, and burnt wood. A pervasive smell of "nothingness."

The Laws of Physics (Local Variations)

The physics of the Ashen Wastes are governed by Rapid Entropy:

  1. Thermal Decay: Any source of heat (fire, body warmth, friction) dissipates into the environment within seconds. Maintaining heat requires constant, exhausting expenditure of energy.
  2. Kinetic Drag: Movement is difficult. Air resistance is higher, and momentum is lost quickly. A thrown object slows down almost immediately.
  3. Chemical Stagnation: Chemical reactions (like digestion or burning) occur at a glacial pace or not at all. Food provides very little energy; fuel burns inefficiently.
  4. Temporal Dilation: Time feels slower. Processes that take seconds in the Material Plane take minutes here. However, biological ageing is accelerated due to the stress of maintaining existence.

Inhabitants

Life in the Ashen Wastes is a constant struggle against the cold and the drain of energy.

The Ash-Walkers

  • Description: Tall, emaciated humanoids with pale, grey skin that resembles cracked porcelain. Their eyes are large and dark, adapted to the low light (see Ash-Walkers).
  • Physiology: They have a very low metabolic rate.
  • Culture: They are Preservationists. They hoard any source of energy (a warm stone, a spark, a battery) with religious fervour. Waste is the ultimate sin.
  • Behaviour: They are not inherently aggressive, but they will kill instantly to steal heat or fuel. They view the Material Plane as a "wasteful paradise" where energy is squandered.

Scavenger Beasts

  • Description: Creatures that have adapted to feed on residual heat or kinetic energy (see Scavenger Beasts).
  • Examples:

Entropy-Seekers

  • Description: Formless grey presences drawn to wherever warmth or motion is running out, which hasten what is already failing (see Entropy-Seekers).

Resources and Hazards

Resources

  • Stored Heat: The most valuable commodity. A "Hot Stone" or a "Warm Core" can be traded for years of survival.
  • Insulation Materials: Furs, thick fabrics, and layered armour are essential.
  • Efficient Fuel: Materials that burn slowly and hot are rare and precious.

Hazards

  • The Chill: Prolonged exposure leads to "The Freeze," a state where the victim's body temperature drops until they become a statue of ice and ash.
  • Energy Drain: Using magic or physical exertion here is exponentially more costly. A fireball spell might freeze the caster instead of burning the target.
  • The Silence: The lack of sound can induce madness. Travellers often carry bells or drums just to hear something.
  • Ash Storms: Blizzards of fine, clinging ash that smother lamps and fires and suffocate the lungs.

Material Plane tales of the Wastes come from abandoned mines and dead ground where the cold sets in out of season: the miners found standing grey and frozen at the face, the lamp that went out and would not relight. Delvers who bring back Cold-Forged blades are paid well and asked few questions.

Connection to the Veil and Other Planes

  • The Veil: The Veil in the Wastes is thick and sluggish.
  • Connections:

Role in the Cosmology

The Ashen Wastes serve as the dumping ground for entropy.

  • When energy is used in the Material Plane, the waste heat eventually dissipates. In the grand cosmic cycle, this "spent" energy is drawn into the Ashen Wastes.
  • It is a reminder of the Second Law of Thermodynamics: that all systems tend towards disorder and energy loss.
  • Spent heat drains here along the pull of Umbra Prime and Terra Prime, the two Primes whose currents run strongest in the Wastes.

In the Writers’ Guide

See Also