Ash-Furnace Civilization
The elder world of the great furnaces, whose long fall, c. 225,000-c. 168,000 BR, was an overburn of its own making; its glassed ruins still scar the Glassbelt and still hold its dangerous craft. See Worlds That Came Before.
Overview
The Ash-Furnace Civilization is one of the three great vanished elder civilizations of Caeldon.
It was more than fire-worship and more than smithcraft. It was a world of furnace sanctuaries, fire-halls, ash roads, and slag terraces, whose peoples believed that whatever survived the fire was made fit to last, and that whatever did not deserved to burn. In the end they burned their world.
The furnace world's creed of renewal by burning had a god, Ozhar the Pyre-King, who faded with its fall and whose name is still forbidden near any furnace.
Its survivors turned to a god of the opposite kind, Oblen the Trauma-Weaver, whose gift of chosen forgetting is why furnace memory survives only as fragments, warnings, and taboo.
Civilizational Character
The furnace peoples held that the ordeal of fire proves everything: metal, stone, people, and oaths alike.
They built furnace sanctuaries, heat chambers, slag terraces, blackened processional roads, and walls fused to glass, and made their holy places around the fire rather than around cool stores or sheltered fields. What survived the furnace was purified; what cracked was broken down and made again. Where the upland colossal peoples ruled from the heights and the archive peoples from the carved word, the furnace peoples ruled by remaking, through heat, fracture, and an excess they believed they could master.
The Kobold vent-houses kept their furnaces breathing, and remember their soot-hardened masters still, half-changed by a very long telling into the scaled patrons of the dragon tales.
Failure and Overburn
The furnace world fell when its fires outgrew it.
It came to need more heat, more fuel, more breaking, and more purifying ordeal than any living people could bear, and learned to call ruin renewal. Whole stretches of the Glassbelt Interior were glassed in the overburn, and the salt pans and heat basins beyond the Rimward Basins still carry its furnace scars. When the furnaces burst, the heat-ways became ovens, and many Kobold vent-houses died at their posts in shafts they had begged the masters not to fire; the minor Ogre ash-camps that hauled its fuel and slag were largely consumed with them.
The furnace world left no people of its own, only warnings. The collapse is told in The Fall of the Ash-Furnace Civilization.
Later Inheritance
The furnace world left fire-craft worth stealing and ruins worth fearing.
Its remains are glassed ruins, slag fields, forbidden shrines, blackened terraces, perilous craft traditions, and the memory of a world that tried to make itself perfect by burning. In some Glassbelt ruins the glass still holds the shapes of people caught in the fire, the Fused Dead; at a few dead furnaces the furnace world's own Slag-Tenders still rake the cold slag and drive off anyone who takes it. Salvagers dig there anyway, and they keep the old warnings: never speak Ozhar's name near a furnace, never carry ash or slag home. Old bone and fused stone from the ruins is sold as dragonbone, and nobody has ever explained it.
In the Writers’ Guide
- Stewards and Resonants FoundationsThe Gods by Prime
- The Ages of Caeldon FoundationsThe Elder Worlds
- The Windscar The Medieval EraThe Glassbelt Interior
- Dragons A Bestiary of CaeldonLore and Belief
- Slag-Tenders A Bestiary of Caeldon
- Fused Dead A Bestiary of Caeldon
- Glossary Foundations