Species
A broad kind of people sharing an inheritable continuity, whether biological, metaphysical, or constructed; in ordinary speech the word is people. See What Makes a People.
Overview
This directory contains species-facing documents for The Decachord.
These pages tell what each people is in body, branch, and history, and how it came to share Caeldon with the others.
The shelf covers Caeldon's oldest major peoples, the far-side peoples, the water-world peoples, and the medieval bridge peoples. The Dwarves and Elves reach deepest into time, through hold and grove, branch and rivalry. Humans are the young, mixed, quick-spreading people of the cradle. Orcs, Halflings, and Gnomes hold the far side: harsh roads, sheltered folds, and difficult coasts. The Thaluren come back from the sea to spawn in rivers the Kavari already live in. The medieval bridge peoples, Goblins, Kobolds, Giants, Trolls, Ogres, and the Wrought, fill the ruins, road margins, underworks, colossal roads, wounded crossings, heavy frontier camps, and old machines in between.
Branch and Civilization Scan
This table is a short planning layer, not a full taxonomy. It tracks how each known species currently handles branches, lineages, lifeways, design lineages, historical forms, and civilizations.
The historical and lost forms column is a list of seeds: names for forms that may later be developed or found to be lost, not established canon. A name there is canon only where a species page develops it.
| Species | Tempo | Living Branches, Lifeways, or Design Lineages | Possible Historical or Lost Forms (Seeds) | Civilization or Order Pattern |
|---|---|---|---|---|
| Elves | Very slow | Wood Elves, Thorn Elves, High Elves, Dark Elves | Verdant Proto-Elven Lineages, Elder Root-Kin, Roothollow Threshold Elves | Strong branch-civilization alignment through Rootcrown, Thornbound, Crownbough, and Gloamroot orders |
| Dwarves | Slow | Ironspine Dwarves, Stonewake Dwarves, Highhold or Gatehold Dwarves as soft lifeways | Lithic Ancestor Lines, Burdened Deep Forms, Old Seam-Kin, Lost Pressure Holds | Hold-worlds, compacts, and deep polities; the hold matters more than the branch |
| Giants | Very slow | Highline Giants, Terrace Giants, Burden-Road Giants | Upland Colossi, Horizon Shrine Lines, Lowland Colossal Kin, Broken Road Houses | Remnant custodial houses, with the extinct Upland Colossal Civilization as the major anchor |
| Humans | Fast | Regional peoples, not branches: Confluence, Headwater, Serathic, Frontier or Mixed-March | Early Transition-Zone Populations, Confluence Baseline, Lost Corridor Peoples, Deep-Contact Enclaves | Civilizations and regions matter more than biological branches |
| Halflings | Moderate-fast | Foldward, Leeward, Edgefold or Outfold | Early Shelter-Pocket Halflings, Dryfold Halflings, Overgrown Orchard-Kin, Roadfold Halflings | Commons, measure orders, orchard communities, and market communities |
| Gnomes | Moderate | Gaugeward, Tidelace, Chainwake or Island | Early Inlet Gnomes, Fogbelt Gnomes, Drowned Harbour Kin, Outer-Isle Gnomes | Leagues, calibration orders, pilotage traditions, and harbour compacts |
| Orcs | Moderate-fast | Windscar, Rimward, High-Scar, Open-Steppe or Far-Route | Early Harsh-Land Orcs, Broken Route Kindreds, Storm-Shelf Orcs, Basin-Refuge Orcs | Pacts, escort orders, kin-holding, and route confederacies |
| Reedfolk | Moderate-fast | Floodplain, Marsh-Reed, Shoalway, Estuary | Old Channel Reedfolk, Drowned Reed Cities, Cutbank Houses, Salt-Reed Kin, Inland Fen Reedfolk | Floodkeeper Houses, shoal leagues, and estuary shrine confederacies |
| Thaluren | Slow-moderate | Tidebound, Blightward, Open-Run, Outer-Route | Old Run-Lines, Closed-Water Branches, Failed Alternate Runs, Deep-Reef Thaluren | Returning Concord, Blightward Keepers, and Open-Run Concords |
| Kavari | Moderate | Bankright, Gravelbraid, Pool-Kin, Coldrun | Old Tributary Kavari, Silted Pool-Kin, Cutbank Kavari, Springline Kavari | Bankright Circles, nursery custodies, and gathering circles |
| Goblins | Fast | Ruin-Warren, Market-Shadow, Road-Margin, Underwall, Hobgoblin Compacts | Old March Goblins, Collapsed Fort Goblins, Canal-Shadow Goblins, Battlefield Goblins, Lost Warrant Goblins | Warrens, compacts, market households, route families, and Hobgoblin warrant compacts held at a lord's pleasure |
| Kobolds | Fast | Mine-Edge, Drain-Warren, Ruin-Under, Deep-Service, Vent-Kin | Old Service-Kin, Collapsed Warren Lines, Patron-Bound Kobolds, Surface-Settled Kobolds, Heat-Vent Kobolds | Underhouse compacts, service leagues, and ruin-warren networks |
| Trolls | Moderate, distorted | Bridge-Keeper, Ravine, Scarwood, Stonebreak, Woundfield | Old Failed-Mending Kin, Burn-Scar Lines, Sealed Crossing Houses, Overmended Woundland Clans | Crossing houses, woundland camps, bridge-oath families, and ravine houses that take their due |
| Ogres | Moderate | Hearth-Burden, Stonehaul, Timberbelt, Floodgate, Roadcamp, Siege-Scar | Old Threshold Ogres, Hunger-Band Ogres, Chain-Camp Ogres, High Burden Ogres, Ash-Camp Ogres | Camp-custom, burden houses, work-bands, and labour pacts |
| The Wrought | Non-biological | Forgeframe, Mineframe, Fieldframe, Civicframe, Alchemic, Warframe | First Predecessor-Frames, Pattern-Bound Frames, Broken Warframes, Estate-Bound Frames, Uncertified Frames | Repair houses, recognition orders, sanctuary workshops, and free frame compacts |
Timeline Reading
The branch scan should be read as a medieval visible layer sitting on top of older historical spans, not as a claim that every listed form developed at the same time. The broad method is shared with the Timeline Layering and Parallelism Framework.
The deepest spans belong to species stabilization and broad ancestry fields: Elven, Dwarven, and Giant histories reach farthest back, while Human, water-world, far-side, and medieval bridge peoples generally enter history later, through settlement, conquest, contact, and war. The Wrought do not follow biological divergence at all; their history is one of design lineage, labour, repair, flight, and acceptance.
For now, most historical forms in the scan should remain broad span markers rather than exact dated entries. They become full timeline documents only when they explain a founding, merger, disappearance, lasting status line, ruin, contact zone, or medieval successor order.
Civilization Coverage Matrix
This matrix is a planning guide for the next civilization pass. It tracks whether each species is already covered by a civilization document, a species-document lifeway, an elder remnant anchor, or a future order that still needs naming.
| Species or Group | Current Coverage Anchor | Coverage State | Best Next Artefact |
|---|---|---|---|
| Elves | Rootcrown, Thornbound, Crownbough, and Gloamroot civilizations | Strong coverage through named branch-civilization alignment | Later polish and internal differentiation, not new core anchors |
| Dwarves | Ironspine Holds and Stonewake Compact | Strong coverage through the hold-world and a deep civilization within it | Later hold-cluster detail where needed |
| Giants | Upland colossal inheritance plus remnant houses | Historically anchored, but living remnant orders remain mostly species-doc level | One small remnant-order seed if Giant medieval agency needs more weight |
| Humans | Confluence Marches and Serathic League | Strong regional-civilizational coverage, deliberately young beside older peoples | Later regional civilizations within these only where the map demands them |
| Halflings | Foldward Commons | Adequate first far-side civilization anchor | Later orchard, fold, or market-order detail inside existing anchors |
| Gnomes | Gaugeward Leagues | Adequate first far-side civilization anchor | Later pilotage or calibration-order detail inside existing anchors |
| Orcs | Windscar Pacts | Adequate first far-side civilization anchor | Later route, escort, or basin-edge successor orders if needed |
| Reedfolk | Floodkeeper Houses | Adequate lower-river civilization anchor | Later shoal or estuary confederacy only if Reedfolk need more independent public weight |
| Thaluren | Returning Concord, Blightward Keepers, and Open-Run Concords | Strong oceanic-return coverage, though the parent Concord still needs firmer dating later | Clarify Returning Concord timing before adding more Thaluren orders |
| Kavari | Bankright Circles | Adequate freshwater resident civilization anchor | Later nursery or tributary sub-orders inside the Bankright frame |
| Goblins | The Iron Compacts, warrens, market households, and route families | Named civilization now exists in the Hobgoblin Iron Compacts; not every Goblin pattern needs a civilization document | Later local warrant or warren detail only if a region needs it |
| Kobolds | The Underhouse Compacts, service leagues, and ruin-warren networks | Named civilization now exists; coverage remains non-territorial and underwork focused | Later local underhouse detail only if a region needs it |
| Trolls | The Crossing-Oath Houses, crossing houses, and woundland compacts | Named civilization now exists; coverage remains non-territorial and focused on crossing oaths | Later local crossing-house detail only if a region needs it |
| Ogres | The Hearth-Weight Compacts, burden houses, camp-custom, and labour pacts | Named civilization now exists; coverage remains non-territorial and focused on labour custom | Later local burden-house detail only if a region needs it |
| The Wrought | The Mending Orders, repair houses, sanctuary workshops, and free frame compacts | Named civilization now exists; design-lineage coverage remains non-territorial | Later warframe release or civicframe fellowship only if needed |
| Vanished elder civilizations | Archive-Law, Ash-Furnace, Upland Colossal, and Sepulchre-Kin worlds | Strong as elder civilizational strata, not yet tied to living species one-to-one | Keep as planetary inheritance unless a surviving people or remnant order is approved |
Species-Group Timing Notes
| Group | Timing Emphasis |
|---|---|
| Ancient stabilizers | Elves and Dwarves have the clearest deep-time branch histories. Their living medieval forms should be read through old stabilization, first heartlands, major secondary divergences, and later civilizational hardening. |
| Elder remnants | Giants point backwards to a vanished public-scale civilization. Their living identities are medieval remnant lines and custodial lifeways, while their strongest civilizational weight belongs to the older Upland Colossal world. |
| Human and lower-river consolidators | Humans and Reedfolk should be read through emergence, settlement, river order, and later corridor power in the cradle. Their branch histories matter most where they explain regional mixture, absorption, who counts as whose, and lower-river conflict. |
| Far-side founders | Orcs, Halflings, and Gnomes are best read through far-side heartlands, first named orders, and secondary formations. Their historical branches should usually explain old routes, sheltered folds, lost harbour worlds, and successor institutions rather than separate biological peoples. |
| Far-side water peoples | Thaluren branch history follows return-water, run-line, sanctuary, blight, and redirection. Its timing is strongest where spawning custom and damaged returns create later custodies and concords. |
| Medieval bridge peoples | Goblins, Kobolds, Trolls, and Ogres should mostly be timed through ruined works, contact margins, frontier labour, crossing oaths, local compacts, and medieval social visibility. |
| Constructed peoples | The Wrought follow design-lineage timing: predecessor frames, pattern-bound use, broken or obsolete lines, the hunted first-awakened, recognition orders, and the slow hardening of repair custom. |
In the Writers’ Guide
- How Magic Works FoundationsThe First Law, Lifeforce, Bodies and Affinity, The Ways of Casting
- What Makes a People FoundationsKinds of People
- Glossary Foundations